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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           12000

------------- Start of Room Definitions -------------
ROOM 2
 Hallway
   NORTH              3  <- Yarn-spinning room
END_ROOM 2

ROOM_DESCR 2	{Hallway}
     You are in a secret hallway of an ancient mansion.  Gossamer gently       
floats in the stale air, thick tufts of cobwebs clinging eerily to several old 
paintings.  There are five large portraits on each of the long walls.  The oil 
paintings all have large ornate gilded frames, a couple of them cracked and    
splintered.  All that's left of the images in the paintings are shadowy        
figures in showy outfits.  You can't even make out the features.               
                                                                               
     To the north is a large, heavy door, slightly open.  A cool blue light    
shimmers from behind the door.  You hear a slow creaking sound.                
                                                                               
END_ROOM_DESCR 2

HELP 2	{Hallway}
I would suggest that you venture forth!                                        
END_HELP_DESCR 2

ROOM 3
 Yarn-spinning room
   NORTH              20  <- Tubroom
   SOUTH              2  <- Hallway
   EAST               15  <- Portrait room
   WEST               4  <- Dining room
   POINTS             10
END_ROOM 3

ROOM_DESCR 3	{Yarn-spinning room}
     This tiny circular room has a ceiling that seems endless.  Looking up,    
you see more cobwebs lining the dark wooden walls.  The gossamer webs slowly   
waft in the warm stuffy air of the room.  The ceiling rises fifty feet to a    
tiny window in the center of a highly ornamented and sculpted wooden ceiling.  
Swirls of curving shape adorn the woodwork--an earmark of mansions from the    
romantic era.                                                                  
                                                                               
     In a corner of the scuffed wooden floor of the room sits an ancient spin- 
ning wheel, having bits of fabric (probably cotton) attached.  At the other    
end of the crude machine, string-like cords are wrapped around a large spool.  
You try to imagine the finished product from such a wheel.                     
                                                                               
     To the north is an open doorway--only four feet high and narrow, as well. 
To the west is a larger doorway, open only a crack and revealing bright light. 
                                                                               
END_ROOM_DESCR 3

HELP 3	{Yarn-spinning room}
You have to make decisions -- the directions you want to take, the things      
you want to get, that sort of thing.                                           
END_HELP_DESCR 3

ROOM 4
 Dining room
   NORTH              5  <- Skeleton room
   EAST               3  <- Yarn-spinning room
   NORTHEAST          14  <- Main kitchen
END_ROOM 4

ROOM_DESCR 4	{Dining room}
     You are in a massive dining hall with a table extending fifty feet down   
the room's center.  The large table is set with empty china, and twenty lit    
candles span its length.  Above the table, a chandelier glitters with hundreds 
of candles set into crystal.  The chandelier softly sways.  You squint a       
little in the bright light.                                                    
                                                                               
     To the north is an open doorway.                                          
                                                                               
END_ROOM_DESCR 4

ROOM 5
 Skeleton room
   NORTH              6  <- Library
   SOUTH              4  <- Dining room
END_ROOM 5

ROOM_DESCR 5	{Skeleton room}
     You are in a sitting room with two overstuffed chairs.  Skeletons sit in  
the chairs, decked out in formal dancing attire.                               
                                                                               
     A crawlway exits to the north.                                            
                                                                               
END_ROOM_DESCR 5

ROOM 6
 Library
   NORTH              7  <- Portal
   SOUTH              5  <- Skeleton room
   SOUTHEAST          13  <- Study
END_ROOM 6

ROOM_DESCR 6	{Library}
     You've entered the main library.  Shelves and shelves of dark books line  
all four walls and extend to the ceiling.  An ornate wooden ladder leans       
against the rails on the west wall.  Archaic hardcover books fill the          
bookshelves, and raised ornamentation protrudes from the leather spines on     
most of the books.                                                             
                                                                               
     A door leads to the north.                                                
                                                                               
END_ROOM_DESCR 6

HELP 6	{Library}
Aren't you curious?                                                            
END_HELP_DESCR 6

ROOM 7
 Portal
   SOUTH              6  <- Library
   EAST               8  <- Plummeting foyer
END_ROOM 7

ROOM_DESCR 7	{Portal}
     You are in a tiny room the size of a small closet.  Though you can barely 
see, you notice a bit of a glint to the right, after bumping into all sides of 
the room.  It's hard to imagine why this room exists, having only three square 
feet of floor space.                                                           
                                                                               
     You reach for the glint, grabbing a metal knob.  Turning the knob, you    
discover a hidden door opens to the east.  The doorway was mysteriously part   
of the wall when you had bumped against it.  Except for the small knob, no one 
could know there was a door here.                                              
                                                                               
END_ROOM_DESCR 7

ROOM 8
 Plummeting foyer
   SOUTH              13  <- Study
   WEST               7  <- Portal
   DOWN               9  <- Passage
END_ROOM 8

ROOM_DESCR 8	{Plummeting foyer}
     You've entered another room, quite a bit larger than the last.  A sharp   
ray of light penetrates through the floating dust from a crack twenty feet     
above you.  You notice a plummeting metal stairway directly in front of you.   
It descends, in a sharp spiral direction, directly into darkness--and the      
unknown.                                                                       
                                                                               
END_ROOM_DESCR 8

ROOM 9
 Passage
   NORTH              10  <- Bedroom
   SOUTH              11  <- Art room
   UP                 8  <- Plummeting foyer
   LIGHT              1  <- {Any Light}
END_ROOM 9

ROOM_DESCR 9	{Passage}
     You stand on the hard stone floor of an underground passageway.  By       
using your flashlight, you notice the walls are only seven feet high and the   
passage is only three feet wide--quite narrow.  Two dead sewer rats appear to  
the south.  To the north the passageway darkly extends.  You hear dripping     
sounds, probably water. The sounds echo in the underground corridor.  As you   
look around, you notice a small rivulet of dirty liquid running down the side  
of the clammy wall in front of you.                                            
                                                                               
     You realize that the passageway extends north and south as you stand near 
the stairway.  You must either venture through the passage, or go back up the  
stairway--a long winding climb.                                                
                                                                               
END_ROOM_DESCR 9

ROOM 10
 Bedroom
   SOUTH              9  <- Passage
   WEST               12  <- Pink room
   LIGHT              1  <- {Any Light}
END_ROOM 10

ROOM_DESCR 10	{Bedroom}
     As you entered the room, the opening by which you came slammed shut.      
                                                                               
     You are standing in a rough-hewn bedroom, which is quite a shock to find  
in the underground area.  All the underground area smells like a clammy, moist 
cave on a coast near the ocean.  You seem to even smell saltwater.             
                                                                               
     A rusted brass bed stands in the corner, straw coming out of the          
mattress.  An end table stands next to the bed; a candle burns on the end table
                                                                               
     A door is open to the west.                                               
                                                                               
END_ROOM_DESCR 10

ROOM 11
 Art room
   NORTH              9  <- Passage
   EAST               190  <- Torture room
   WEST               88  <- Bathroom
END_ROOM 11

ROOM_DESCR 11	{Art room}
     You've entered a room filled with sculptures, paintings, and art of all   
types.  The sculptures portray clear erotic images--highly graphic images!     
You look around and notice the details.  A hundred Victorian, soft erotic      
paintings adorn all the walls.                                                 
                                                                               
     Doors lead in some directions.                                            
                                                                               
END_ROOM_DESCR 11

HELP 11	{Art room}
Search everything!                                                             
                                                                               
END_HELP_DESCR 11

ROOM 12
 Pink room
   NORTH              100  <- Ice room 
   EAST               10  <- Bedroom
END_ROOM 12

ROOM_DESCR 12	{Pink room}
     You've stepped into a very strange room.  Roughly ten feet by ten feet,   
there are four doors--one in the center of each wall.  The whole room is lit   
by a light you cannot locate!  That is, the room just seems to emanate its own 
light, from nowhere in particular!  The room is all one color--shocking pink!  
                                                                               
     You see a couple of open doors.                                           
                                                                               
END_ROOM_DESCR 12

ROOM 13
 Study
   NORTH              8  <- Plummeting foyer
   SOUTH              14  <- Main kitchen
   NORTHWEST          6  <- Library
END_ROOM 13

ROOM_DESCR 13	{Study}
     You have entered the study.  The room is comfortable--the host obviously  
spent a good deal of time making it so.  Several reading chairs are placed in  
strategic positions about the room, close to end tables, coffee tables, and a  
striking fireplace!  A private wet bar stands in one corner, several snifters  
and other glasses line a glass case, and a small sofa occupies one corner.     
                                                                               
     A narrow wooden doorway exits to the south of the room.  It appears to be 
a private or secret door of sorts, blending in with the woodwork of the wall.  
A small latch is tucked against a piece of wooden trim.                        
                                                                               
END_ROOM_DESCR 13

ROOM 14
 Main kitchen
   NORTH              13  <- Study
   SOUTHWEST          4  <- Dining room
END_ROOM 14

ROOM_DESCR 14	{Main kitchen}
     You made your way into the main kitchen.  Everything is in order and put  
away.  You notice antique cooking utensils hanging on the walls.               
                                                                               
     A doorway at the other end of the kitchen seems to lead to another room.  
The passageway disappears to your view.                                        
                                                                               
END_ROOM_DESCR 14

ROOM 15
 Portrait room
   NORTH              16  <- Trophy room
   WEST               3  <- Yarn-spinning room
END_ROOM 15

ROOM_DESCR 15	{Portrait room}
     You've stepped into a very large room.  The ceilings are high and the     
length of the room extends for a good forty feet.  You see many portraits      
adorning the walls -- high and low, throughout the room.  This was the family  
Portrait room.                                                                 
                                                                               
     A large set of double doors stands before you to the north.  The small    
doorway by which you entered the room stands at your back, to the west.        
                                                                               
END_ROOM_DESCR 15

ROOM 16
 Trophy room
   NORTH              17  <- Throne room
   SOUTH              15  <- Portrait room
END_ROOM 16

ROOM_DESCR 16	{Trophy room}
     Clacking through the weighty double wooden doors, you made your way into  
a smaller room.  The ceiling is high in this room, a good thirty feet up, with 
massive dark beams.  The carpeting is thicker and higher than any you've ever  
seen or heard about before.  It's like a jungle--a dark brown forest of        
carpet.                                                                        
                                                                               
     Along the walls are scores of trophies--the heads of practically every    
kind of wild animal, and a few domestic ones, too.  The faces of the beasts    
(which seem very large to you) appear to be gazing at you.  The light in this  
room is more subdued than the Portrait room.                                   
                                                                               
     A highly sculpted double doorway is in the middle of the north wall.      
                                                                               
END_ROOM_DESCR 16

ROOM 17
 Throne room
   NORTH              18  <- Reading room
   SOUTH              16  <- Trophy room
   WEST               20  <- Tubroom
   UP                 19  <- Throne
END_ROOM 17

ROOM_DESCR 17	{Throne room}
     You entered the throne room.  Highly ornate wall decorations surround the 
room.  A rich, brightly-colored carpet covers the floor, and a cardinal red    
carpet extends in front of you to the raised throne on the other side of the   
room.  Three steps (all carpeted, of course) take you up to the throne.        
                                                                               
     You notice a narrow wooden door on the north wall.  The door seems to be  
almost a secret door, the way it blends in with the woodwork.  You also see    
a small door on the west wall.                                                 
                                                                               
END_ROOM_DESCR 17

ROOM 18
 Reading room
   SOUTH              17  <- Throne room
   NORTHWEST          22  <- Private library
END_ROOM 18

ROOM_DESCR 18	{Reading room}
     You stepped through a narrow doorway into a private reading room.         
Everything in the room is plush -- the couches, the reading chairs, the end    
tables.  The carpeting is richly emblematic and you almost recognize a pattern 
on the floor.  What is it?  A Coat-of-Arms?  You're not sure.                  
                                                                               
     Glass cases with snifters and rare goblets line one wall.  The room has   
one large fireplace at one end, and a smaller one at the other.  The designs   
on each fireplace are completely different, but do not clash.                  
                                                                               
     A narrow doorway is located in the northwest corner of the room.          
                                                                               
END_ROOM_DESCR 18

ROOM 19
 Throne
   DOWN               17  <- Throne room
END_ROOM 19

ROOM_DESCR 19	{Throne}
     You walked up the steps to the throne.  The massive chair stands before   
you.                                                                           
                                                                               
     You notice a narrow wooden door on the north wall.  Again, the door seems 
to be almost a secret door, the way it blends in with the woodwork.            
                                                                               
END_ROOM_DESCR 19

ROOM 20
 Tubroom
   NORTH              21  <- Moving room
   SOUTH              3  <- Yarn-spinning room
   EAST               17  <- Throne room
END_ROOM 20

ROOM_DESCR 20	{Tubroom}
     You are in a giant tubroom, where a mock roman bath stands in front of    
you.  Marble and carved onyx, the tub is empty as you look in.  Amazingly, a   
wooden trapdoor is clearly visible on the bottom of the tub.                   
                                                                               
     To the north is a partially-open door.  To the east is a small door.      
Venture you must!                                                              
                                                                               
END_ROOM_DESCR 20

ROOM 21
 Moving room
   NORTH              22  <- Private library
   SOUTH              20  <- Tubroom
END_ROOM 21

ROOM_DESCR 21	{Moving room}
     You've entered a room that blows your mind!  It turns, slowly but         
decidedly, to the east.  As you stepped onto the shiny, laminated wooden       
floor, you nearly fell, but quickly regained balance.  Now, you observe that   
the walls remain fixed while you begin to turn!  The moving room now speeds    
up.  Dizzily, you see a doorway, barely open, opposite the door you came in.   
You know that door is on the north wall, then.                                 
                                                                               
     Now the room speeds more and begins to vibrate, as though it may tear     
itself apart.  You must do something fast!  You begin to feel disoriented and  
the walls begin to blur.                                                       
                                                                               
END_ROOM_DESCR 21

ROOM 22
 Private library
   NORTH              25  <- Wax room
   SOUTH              21  <- Moving room
   EAST               24  <- Bottomless pit
   SOUTHEAST          18  <- Reading room
END_ROOM 22

ROOM_DESCR 22	{Private library}
     You've entered a small second library.  Shelves and shelves of dark books 
adorn the walls and extend to the ceiling.  A black, tiny ladder leans against 
the rails on the east wall.  Archaic hardcover books fill the bookshelves, and 
raised ornamentation protrudes from the leather spines on many of the books.   
                                                                               
     Doors lead to the north, to the east, to the southeast, and to the south. 
                                                                               
END_ROOM_DESCR 22

ROOM 23
 Slide 
   EAST               50  <- River drop 
   WEST               10  <- Bedroom
END_ROOM 23

ROOM_DESCR 23	{Slide }
     You land with a tumbling crash at the foot of the slide.  By the time you 
come to your senses, you notice that the soft heap you ran into was a pile of  
sand.  A mock chandelier with three candles now sways above your head, barely  
lighting the long room.  To either side of you are small crawlways, one        
extending east, the other west.                                                
                                                                               
END_ROOM_DESCR 23

ROOM 24
 Bottomless pit
   GAME_END           
END_ROOM 24

ROOM_DESCR 24	{Bottomless pit}
     You've blown it!  As you stepped into the room, you noticed a rush of icy 
air as you begin to fall.  It wasn't a room at all, but a bottomless pit.      
Falling, falling, falling, you wish you'd opened that trap door in the tub     
instead of venturing further.                                                  
                                                                               
END_ROOM_DESCR 24

ROOM 25
 Wax room
   NORTH              26  <- Closet
   SOUTH              22  <- Private library
   WEST               32  <- Ballroom
   SPECIAL            27  <- Cylindrical room
   KEY                298  <- MIRROR
   POINTS             50
END_ROOM 25

ROOM_DESCR 25	{Wax room}
     You've entered a large room filled with many curios and unusual Medieval  
mechanical devices.  Most notable, though, are the half dozen wax figures      
standing throughout the room.  The figures, clad in various colorful           
Renaissance clothing, seem somehow familiar....                                
                                                                               
     Now you see a monstrous looking glass with heavy wooden ornamentation.    
The looking glass draws you near.  As you gaze into the mirror, you feel       
strangely mesmerized....  Your face appears as wax--yes, wax--like the figures 
in the room.  You peer closer.  The light and colors in the room seem to       
change as you gaze into the mirror.  The glass seems to disappear, and you see 
yourself--a waxy image of yourself--in another world, floating and looking     
back at yourself.  You want to reach out, touch the image ....                 
                                                                               
END_ROOM_DESCR 25

ROOM 26
 Closet
   SOUTH              25  <- Wax room
   UP                 105  <- Fog room
END_ROOM 26

ROOM_DESCR 26	{Closet}
     You've entered a musty old closet.  You bump into several old heavy coats 
and other decaying clothes.                                                    
                                                                               
END_ROOM_DESCR 26

ROOM 27
 Cylindrical room
   NORTH              75  <- Vortex
   SOUTH              108  <- Dangerous crawlway
   EAST               50  <- River drop 
   WEST               153  <- Drop off
   NORTHEAST          105  <- Fog room
   NORTHWEST          41  <- Limelight theater
   SOUTHEAST          36  <- Crypt
   SOUTHWEST          55  <- Cave
   ENTER              108  <- Dangerous crawlway
   EXIT               50  <- River drop 
END_ROOM 27

ROOM_DESCR 27	{Cylindrical room}
     You arrived in a flash in a very tall, cylindrical room.  Looking up, you 
see that the room extends for dozens of feet to darkness.  Yet, the room is    
only six or seven feet across!  The walls are made of a slick, tightly lam-    
inated wood.  As you wonder how you arrived here with no visible entry, you    
notice many exits.  Spaced evenly around the cylinder are oval openings as     
tall as you, but very narrow.  You will have to squeeze through.               
                                                                               
END_ROOM_DESCR 27

SPECIAL 27	{Cylindrical room}
     You reach toward the glass to try to touch the strange image of yourself  
beyond.  Your hand moves right through the glass, touching nothing, entering   
that other world.  There is your reflection, and your hand touches it!  All at 
once the image loses its waxy look, and you see your own startled surprise.    
But your arm is drawn into the void, the other world.  You are pulled toward   
the image.  Your whole arm gets sucked inside, then your body!  You fall       
through the portal that seemed to be a looking glass but is actually some sort 
of doorway.                                                                    
                                                                               
     Forward, tumbling you go, in slow motion into a place of complete         
stillness.  You fall through the looking glass, drifting, in a white opaque    
space, for seconds.  The image of yourself is falling, too, but not in the     
reverse image of you!  Instead, the image has become another body, twisting in 
a motion completely unlike yours!  Light flashes several times, and you think  
you hear something ....                                                        
                                                                               
END_SPECIAL 27

ROOM 32
 Ballroom
   NORTH              41  <- Limelight theater
   EAST               25  <- Wax room
   WEST               33  <- Billiards room
END_ROOM 32

ROOM_DESCR 32	{Ballroom}
     You walked through an archway into a magnificent ballroom!  The polished  
floors, the ceiling, the chandeliers--all tell of a glorious era in formal     
dancing.  As you walk through the monumental room, you take in the             
architectural wonders--the indoor columns, the domed ceilings.  Your feet      
click as you walk upon the polished marble.                                    
                                                                               
     The archway by which you came is behind you, to the east.  A very wide    
archway extends also to the north into another room.  Columns support the      
arch.  A smaller archway (with only two columns) extends directly in front of  
you into yet another public room.                                              
                                                                               
END_ROOM_DESCR 32

ROOM 33
 Billiards room
   SOUTH              34  <- Private vault
   EAST               32  <- Ballroom
END_ROOM 33

ROOM_DESCR 33	{Billiards room}
     My friend, you just wandered into the Billiards room.  Three tables are   
in place, but one stands out from the rest.  It is lavish, very ornate, and    
definitely impressive.                                                         
                                                                               
     This is a comfortable room, with side chairs and a wet bar.  The arch     
extends to the east, back into the Ballroom.  You notice a narrow hatchway in  
the south wall, flush with the wall.  This is a secret door, made visible only 
by the fact that someone pushed away a massive billiards cabinet.              
                                                                               
END_ROOM_DESCR 33

ROOM 34
 Private vault
   NORTH              33  <- Billiards room
   SOUTHWEST          35  <- Cemetery
END_ROOM 34

ROOM_DESCR 34	{Private vault}
     You squeezed through the hatchway and you are now in some sort of private 
chamber.  As you look around, you realize that it is some form of vault.  The  
walls are slick, unadorned, and thick.  It appears to be both soundproof and   
blastproof.  Two oil lamps are fastened to each of two walls.  You notice a    
large wheel mounted on one wall.  The wall seems to be made of a very strong   
metallic alloy.                                                                
                                                                               
     A very small square doorway is at the lower end of one corner of a wall.  
You could possibly army crawl through it.                                      
                                                                               
END_ROOM_DESCR 34

ROOM 35
 Cemetery
   SOUTH              153  <- Drop off
   WEST               36  <- Crypt
   NORTHEAST          34  <- Private vault
END_ROOM 35

ROOM_DESCR 35	{Cemetery}
     Passing through the small crawlway, you found yourself leaving the        
mansion.  You now stand up, brushing off your clothes.  You are standing in    
loose topsoil--dirt--as you gaze at the horrific sight before you.  Stretching 
for hundreds of feet in what seems like all directions, is an ancient          
cemetery.  Wrought-iron gratings and black iron pickets surround tombstones    
from a bygone era.  The air is damp.                                           
                                                                               
     A large crypt stands not far from you.  You see in the dim light down the 
hill from you an open grave.  A pile of dirt remains heaped next to the        
open grave.                                                                    
                                                                               
END_ROOM_DESCR 35

ROOM 36
 Crypt
   EAST               35  <- Cemetery
   EXIT               35  <- Cemetery
   LIGHT              1  <- {Any Light}
END_ROOM 36

ROOM_DESCR 36	{Crypt}
     You stepped into a ghastly crypt in the middle of the cemetery.  You      
notice an old, wrought-iron gate at the crypt's entrance.  You find yourself   
in the middle of the tomb.  You see a coffin at one end of the vault, on the   
floor.                                                                         
                                                                               
     Several plaques and corresponding sepulchers line a couple walls.         
You know that behind each plaque on the wall is a coffin in a chamber.         
So you have a wall full of bodies next to you.  Wonderful.  You notice         
the thick cobwebs in the corners.                                              
                                                                               
     You see a small hatchway over near one wall of the crypt.  The hatch      
is set into the concrete floor.                                                
                                                                               
END_ROOM_DESCR 36

ROOM 38
 Ladder
   DOWN               6  <- Library
END_ROOM 38

ROOM_DESCR 38	{Ladder}
     You climbed to the top of the ornate ladder.  You see many old books.  You
do not recognize most of the titles or the authors.                            
                                                                               
END_ROOM_DESCR 38

ROOM 39
 Ladder
   DOWN               22  <- Private library
END_ROOM 39

ROOM_DESCR 39	{Ladder}
     You ascended to the top of the small black ladder.  You see old books.    
Perched at the top of the narrow ladder, you gaze at the many unusual books on 
the top shelf of bookshelves.  The books are definitely rare.                  
                                                                               
END_ROOM_DESCR 39

HELP 39	{Ladder}
Jammed between two dusty books is a piece of folded paper.                     
END_HELP_DESCR 39

ROOM 40
 Metal ladder
   DOWN               58  <- Concrete alcove
   LIGHT              253  <- 
END_ROOM 40

ROOM_DESCR 40	{Metal ladder}
     The ladder quickly vibrates like a taut wire as you hold the rungs and    
remain perched midair.                                                         
                                                                               
END_ROOM_DESCR 40

ROOM 41
 Limelight theater
   NORTH              153  <- Drop off
   SOUTH              32  <- Ballroom
   EXIT               32  <- Ballroom
END_ROOM 41

ROOM_DESCR 41	{Limelight theater}
     You walked through the archway and discovered a private limelight theater 
dating back to the mid-1850s.  The theater used actual limelight lamps, which  
you see before you.  The lamps are not lit, but you are delighted to notice the
layout of the raised stage, the detail and craftsmanship of the theater seats, 
the rich tapestry of the carpeting.  The raised stage--where the productions   
were presented--appears to be made of marble.                                  
                                                                               
END_ROOM_DESCR 41

ROOM 47
 Underground stream
   NORTH              52  <- Beach with hut
   SOUTH              49  <- Underground river
   UP                 52  <- Beach with hut
   DOWN               49  <- Underground river
END_ROOM 47

ROOM_DESCR 47	{Underground stream}
     You are floating in an underground river in a small boat.  The current is 
not harsh.  Your craft gently drifts along in the slow current.                
                                                                               
END_ROOM_DESCR 47

ROOM 48
 Rowboat
   NORTH              49  <- Underground river
   SOUTH              49  <- Underground river
   EAST               49  <- Underground river
   WEST               53  <- Sandy beach
   UP                 49  <- Underground river
   DOWN               49  <- Underground river
END_ROOM 48

ROOM_DESCR 48	{Rowboat}
      Next to you in the shadows is a rowboat!  You move toward it, starting   
to get chilled.  In the bottom of the boat is a blanket.  You use it to warm   
yourself, then get in the boat.  Pushing out from shore, you use the oar.  You 
may row upstream or down, because the current is slow.                         
                                                                               
END_ROOM_DESCR 48

ROOM 49
 Underground river
   NORTH              47  <- Underground stream
   SOUTH              51  <- Rapids
   UP                 47  <- Underground stream
   DOWN               51  <- Rapids
END_ROOM 49

ROOM_DESCR 49	{Underground river}
     You are floating in an underground river in a small boat.  The current is 
not harsh, but it definitely pulls you downstream.  Your craft gently rides    
the slow current.                                                              
                                                                               
END_ROOM_DESCR 49

ROOM 50
 River drop 
   NORTH              49  <- Underground river
   SOUTH              49  <- Underground river
   UP                 49  <- Underground river
   DOWN               49  <- Underground river
   EXIT               53  <- Sandy beach
END_ROOM 50

ROOM_DESCR 50	{River drop }
     You scrambled through a crawlway, only to find that after a little while, 
the tunnel became a drop-off!  You crawled a good distance in the narrow       
underground crawlway before you fell.  You dropped through the darkness,       
much to your surprise!  With a deafening "sploosh," you hit brisk water.       
In your panic and the pain of dropping twenty feet to water, you floundered    
in the icy underground stream.  Finally, you surfaced and gasped for air.      
                                                                               
     Candles flicker and illuminate a deep subterranean cavern.  These         
candles are set into the rock of the cave walls--roughly spaced about ten      
feet apart.  You see rough rock for a ceiling, and you notice a hole           
directly above you as you tread water.  Maybe you dropped through it.          
                                                                               
     You look for a safe shore.  Finding an open area, you head directly       
toward it.  You pull yourself up on a low rock at the underground stream's     
shore.  Next to you in the shadows is a rowboat!  You move toward it, starting 
to get chilled.  In the bottom of the boat is a blanket.  You use it to warm   
yourself, then get in the boat.  Pushing out from shore, you use the oar.      
You may row upstream or down, because the current is slow.                     
                                                                               
END_ROOM_DESCR 50

ROOM 51
 Rapids
   NORTH              49  <- Underground river
   SOUTH              59  <- Rushing rapids!
   UP                 49  <- Underground river
   DOWN               59  <- Rushing rapids!
END_ROOM 51

ROOM_DESCR 51	{Rapids}
     You've headed down the underground river, and now rapids sound close!     
The rushing water grows louder, and the small boat moves swifter.  If you turn 
the craft around now, and paddle upstream, you might escape the rapids.        
There is no shore, only cliffs leading to the rock ceiling.  The river, the    
rocks, and the ceiling all narrow into a gorge.  The river is turning into an  
underground tunnel.  There is no telling which direction is upstream!          
                                                                               
END_ROOM_DESCR 51

ROOM 52
 Beach with hut
   SOUTH              48  <- Rowboat
   EAST               48  <- Rowboat
   WEST               54  <- Grass hut
   SOUTHWEST          55  <- Cave
   POINTS             100
END_ROOM 52

ROOM_DESCR 52	{Beach with hut}
     You moseyed up the river, which was north.  Entering a dimly lit clearing 
of water, you paddled toward shore.  You couldn't even see what was there, but 
now you do.                                                                    
                                                                               
     You see a sandy beach and a dock.  You are on the western shore.  You tie 
the small boat to the dock and walk along the beach.  The cave wall is         
hundreds of feet away.  But to your left as you crunch through the wet sand is 
a structure--a hut.                                                            
                                                                               
     You near the grass hut.  Light is coming from inside.  You may open the   
door to your west--the grass door to the hut--or continue southwest on the     
beach, toward the cave wall.  Strange voices come from inside the hut.         
                                                                               
END_ROOM_DESCR 52

HELP 52	{Beach with hut}
Be careful!  Use your head!  You feel an icy chill go up your spine.           
Danger!                                                                        
                                                                               
END_HELP_DESCR 52

ROOM 53
 Sandy beach
   NORTH              54  <- Grass hut
   SOUTH              48  <- Rowboat
   EAST               48  <- Rowboat
   SOUTHWEST          55  <- Cave
END_ROOM 53

ROOM_DESCR 53	{Sandy beach}
     You plod along the sand of an underground shore, crunching with wet shoes 
now.  Candles are in the distance, as well as the water and the boat.  Now you 
see something to the north.  It's a grass hut with smoke rising from the top,  
through a vent.  You hear noises inside.                                       
                                                                               
END_ROOM_DESCR 53

ROOM 54
 Grass hut
   GAME_END           
END_ROOM 54

ROOM_DESCR 54	{Grass hut}
     You stepped into a brightly-lit hut filled with peyote-crazed fellows,    
all about thirty years old, who stare fiercely at you.  They seem angry, but   
gently place you in the huge iron pot boiling on the fire in the center of the 
hut.  You thought you'd heard chanting as you stood outside.  There is         
pain....                                                                       
                                                                               
END_ROOM_DESCR 54

ROOM 55
 Cave
   NORTH              56  <- Cave with panther.
   NORTHEAST          53  <- Sandy beach
   UP                 57  <- Vertical shaft
END_ROOM 55

ROOM_DESCR 55	{Cave}
     You found the cavern wall with the help of the flickering candles on the  
sides of the cavern wall.  (There are very few of them here.)  You noticed a   
strange shadow in the wall.  You moved toward it.                              
                                                                               
     The shadow is a cave!  You step inside, where you find there is one       
burning candle and the light is dim.  You continue exploring the cave.  At     
the far end, you see a dark passageway.  The passageway extends to the         
north.  Wait!  Now that you look more carefully, it appears as though          
two passageways lead to the north.                                             
                                                                               
     A small shaft in the cave also extends above you.  It looks dark and      
difficult to climb the vertical tunnel.  The shaft is man-made.                
                                                                               
END_ROOM_DESCR 55

ROOM 56
 Cave with panther.
   GAME_END           
END_ROOM 56

ROOM_DESCR 56	{Cave with panther.}
     Daring you!  You entered the deeper cave.  You shouldn't have rushed.  A  
mean and apparently hungry panther jumps on your back and begins tearing you   
to shreds.  Panthers here have extremely long and sharp claws.  You find the   
teeth to be long and sharp, too, as they poke into both sides of your neck.    
                                                                               
END_ROOM_DESCR 56

ROOM 57
 Vertical shaft
   DOWN               55  <- Cave
   EXIT               55  <- Cave
END_ROOM 57

ROOM_DESCR 57	{Vertical shaft}
     You are in a very narrow vertical shaft.  A cold steel ladder is fastened 
to the side of the shaft.  The long shaft appears to be a concrete cylinder,   
perhaps four feet wide at the most.  The air is cool and damp.  The ladder is  
spare, having narrow rungs, but it is firm and solid.  The shaft rises ver-    
tically into the darkness far above.                                           
                                                                               
END_ROOM_DESCR 57

ROOM 58
 Concrete alcove
   SOUTH              98  <- Dark cave
   EXIT               98  <- Dark cave
   LIGHT              1  <- {Any Light}
   POINTS             100
END_ROOM 58

ROOM_DESCR 58	{Concrete alcove}
     You are in a concrete alcove that extends north from a dark cave.  A      
small concrete archway leads south out of the alcove.  It is the archway       
that leads back into the dark cave.  The archway is quite narrow, made of      
solid concrete.  The alcove is a small rectangular room made of solid          
concrete.  The floor, ceiling, and walls are all concrete.  You see no         
windows.                                                                       
                                                                               
     A steel hatchway is visible on the concrete ceiling.                      
                                                                               
END_ROOM_DESCR 58

ROOM 59
 Rushing rapids!
   NORTH              51  <- Rapids
   SOUTH              60  <- Roaring rapids!
   UP                 51  <- Rapids
   DOWN               60  <- Roaring rapids!
END_ROOM 59

ROOM_DESCR 59	{Rushing rapids!}
     The rapids are nearer!  The water is rushing and the river is narrowing!  
Your small craft lurches forward toward the rapids.  You might try to paddle   
upstream now.  Hurry!                                                          
                                                                               
END_ROOM_DESCR 59

ROOM 60
 Roaring rapids!
   NORTH              59  <- Rushing rapids!
   SOUTH              61  <- Rushing roaring flume
   SOUTHWEST          64  <- Boulders!
   UP                 59  <- Rushing rapids!
   DOWN               61  <- Rushing roaring flume
END_ROOM 60

ROOM_DESCR 60	{Roaring rapids!}
     You hear a great roar downstream!  The rapids have coalesced into a       
furious movement of churning water.  You find yourself rocking and swaying in  
the center of the funneling water, and your small craft creaks as it sways.    
It may still be possible to paddle upstream with all your might.  Hurry!       
                                                                               
END_ROOM_DESCR 60

HELP 60	{Roaring rapids!}
Use your head!  There are many paths in this world.  Choose wisely.            
END_HELP_DESCR 60

ROOM 61
 Rushing roaring flume
   NORTH              60  <- Roaring rapids!
   SOUTH              62  <- Waterfall!
   UP                 60  <- Roaring rapids!
   DOWN               62  <- Waterfall!
END_ROOM 61

ROOM_DESCR 61	{Rushing roaring flume}
     A great roaring sound is very near to you!  The furious movement of       
churning water has narrowed into a nightmarish flume.  You find yourself       
almost losing your balance as your small craft rocks furiously from side to    
side.  You hear the planks of the boat creaking so loudly you think they will  
crack and snap under the strain!  Water splashes into the boat, and a great    
sheet of icy water hits your body, then your face.                             
                                                                               
END_ROOM_DESCR 61

ROOM 62
 Waterfall!
   GAME_END           
END_ROOM 62

ROOM_DESCR 62	{Waterfall!}
     You travelled over the dark underground falls!  No one will ever see you  
again!  Happy drownings--uh, landings--uh, crashings.  Hard dark rocks lie at  
the bottom of the falls and your screaming voice is completely drowned out by  
the tremendous roaring of the black underground falls.                         
                                                                               
END_ROOM_DESCR 62

ROOM 64
 Boulders!
   NORTHEAST          60  <- Roaring rapids!
   SOUTHWEST          65  <- Inlet
END_ROOM 64

ROOM_DESCR 64	{Boulders!}
     With great effort, you managed to get your craft to lurch to the          
side of the rapids.  You heard a tremendous bumping noise as you smashed       
into a submerged boulder.  The boat spun around and rocked from side to        
side, taking on water.  After losing your balance, you almost went overboard,  
but you somehow recovered.  The small boat bumped against several other        
rocks and boulders as it lunged forward.                                       
                                                                               
     You feel as if the current has subsided a little, and the rushing sound   
is slightly muffled.  You must be in a small cove to the side of the gorge.    
                                                                               
END_ROOM_DESCR 64

ROOM 65
 Inlet
   NORTH              75  <- Vortex
   EAST               66  <- Swirling eddies!
END_ROOM 65

ROOM_DESCR 65	{Inlet}
     Clacking against rocks, you succeeded in pushing through a small          
watery opening into a protected inlet.  The sound of the rushing water is      
quieter now, and you notice that the boat is gently moving from side to side,  
rather than rocking violently and nearly capsizing.  It appears as though you  
first made your way to a cove next to the gorge (where the many submerged      
boulders were), then pushed through a narrow channel into this more            
protected inlet.                                                               
                                                                               
     As your craft taps against a flat boulder rising out of the water, you    
realize that you could moor the boat here awhile and dry off.  It looks as     
though more rocks rise in the distance.  Perhaps you could even walk out       
of here, or sleep for awhile.                                                  
                                                                               
END_ROOM_DESCR 65

HELP 65	{Inlet}
Look around carefully!  Use your head!                                         
END_HELP_DESCR 65

ROOM 66
 Swirling eddies!
   NORTHEAST          61  <- Rushing roaring flume
END_ROOM 66

ROOM_DESCR 66	{Swirling eddies!}
     You are near to the rushing stream and the rapids!  The boat begins to    
rock and tip as it gets caught in powerful currents.  You are in another cove  
adjoining the main river, and for now you are not hitting submerged boulders.  
There is no doubt that the currents are stronger here, though.                 
                                                                               
     The boat gets caught in swirling eddies and whirls about!  You hunker     
down and try to maintain your balance.  It isn't easy.  The boat sways and     
spins and moves toward the underground river and the roaring sound of the      
rapids.  You try to control the craft with the wooden oar, but you are having  
difficulties.                                                                  
                                                                               
END_ROOM_DESCR 66

ROOM 75
 Vortex
   NORTH              11  <- Art room
   SOUTH              54  <- Grass hut
   EAST               2  <- Hallway
   WEST               151  <- Rum room
   NORTHEAST          53  <- Sandy beach
   NORTHWEST          153  <- Drop off
   SOUTHEAST          153  <- Drop off
   SOUTHWEST          55  <- Cave
END_ROOM 75

ROOM_DESCR 75	{Vortex}
     Stumbling from a journey through dark blue light, you finally managed     
to pass through a short hallway, which abruptly became a corridor of           
wet rock!  The light grew dimmer.  You became dizzy.  You felt a rush          
of wind.                                                                       
                                                                               
     You travelled for some time through a twisty, jagged stone passageway     
that kept cutting and bruising you as you bumped against protruding sharp      
stones from the ancient wet stone walls.  The corridor became darker and       
darker, and you now stand in a grotto lit by a single candle.  Drops of        
water keep hitting you on the head.  You smell a corpse but don't see it.      
                                                                               
     Tiny tunnels seem to leave the grotto at eight points.  As you near the   
shafts, you hear a distinct humming sound emanating from the tunnels.          
As you look into one of them, you see that it lights up--a pale electric       
blue.  Could these small tunnels be time warps?  The humming intensi-          
fies.  As you crouch even closer to a tunnel, you see that it glows even       
brighter.  You feel a wind.  Dare you step through one of these phenom-        
enal entrances?  You can see nothing in the tunnels but a misty blue.          
                                                                               
END_ROOM_DESCR 75

ROOM 88
 Bathroom
   EAST               11  <- Art room
END_ROOM 88

ROOM_DESCR 88	{Bathroom}
     You entered the bathroom.  Gazing in the mirror, you notice you look      
haggard.                                                                       
                                                                               
END_ROOM_DESCR 88

ROOM 97
 Lost Stone Vault
   DOWN               40  <- Metal ladder
   EXIT               40  <- Metal ladder
   LIGHT              253  <- 
   POINTS             100
END_ROOM 97

ROOM_DESCR 97	{Lost Stone Vault}
     You are in a vault with marble walls, a steel ceiling, and a concrete     
floor.  A steel hatch door is open on the floor at the south end of the        
room.  The vault is rectangular--roughly ten feet wide, fifteen feet long,     
and eight feet high.  There are no windows and no doors (other than the        
hatchway).  You see two straight-backed chairs against the far wall.           
                                                                               
END_ROOM_DESCR 97

HELP 97	{Lost Stone Vault}
Look around carefully!  Use your head!                                         
END_HELP_DESCR 97

ROOM 98
 Dark cave
   NORTH              58  <- Concrete alcove
   SOUTH              55  <- Cave
   ENTER              58  <- Concrete alcove
   EXIT               55  <- Cave
   LIGHT              253  <- 
   POINTS             10
END_ROOM 98

ROOM_DESCR 98	{Dark cave}
     You ventured into the dark passage.  You had to stoop to get past a       
very low overhang of rock.  You moved past the rock overhang further into      
the cave.                                                                      
                                                                               
     You are in a small cave with a low ceiling.  The walls are jagged, with   
several ledges and protruding rocks.  You see dirt and bones on the floor of   
the cave.  You can't see where some of the ledges lead.  They extend into      
darkness and shadow.                                                           
                                                                               
END_ROOM_DESCR 98

ROOM 99
 Entryway
   POINTS             100
   LOCKED_DOOR        
END_ROOM 99

ROOM_DESCR 99	{Entryway}
     You find yourself quite surprised to be in a stone-lined entryway.  You   
see before you a heavy, large door at one end of the room.  You notice a       
bookcase pushed away from the wall and a single, ancient chair.  A large       
stone is set into one wall and would normally be hidden by the bookcase.       
The stone looks like a hidden doorway.                                         
                                                                               
END_ROOM_DESCR 99

ROOM 100
 Ice room 
   NORTH              101  <- Vacuum 
   WEST               102  <- Kitchen
END_ROOM 100

ROOM_DESCR 100	{Ice room }
     You've stepped into a room that has melting ice blocks all over the       
floor!  These blocks are about five feet square, but one is nine feet long,    
and four feet thick.  You can see the blurry image of a man inside!  All you   
can tell is that he's lying there, inside the ice block, with his head cut     
off!                                                                           
                                                                               
     Pools of water cover most of the room's floor.  A plank is off the wall   
to the north.  You might be able to squeeze through it.  On the western wall,  
you notice a doorway five feet up the wall.  The door is closed, but you might 
be able to open it and jump up to it to get through.                           
                                                                               
END_ROOM_DESCR 100

ROOM 101
 Vacuum 
   EAST               191  <- Shaking room
   WEST               153  <- Drop off
   POINTS             100
END_ROOM 101

ROOM_DESCR 101	{Vacuum }
     A vacuum of air rushes you upward as you step into the room.  You didn't  
even get a chance to look at the six doors on every wall at the bottom of the  
room.  The rushing air deposits you in a small cubicle having tube-like crawl- 
ways in several directions.                                                    
                                                                               
END_ROOM_DESCR 101

ROOM 102
 Kitchen
   NORTH              103  <- Pantry
   SOUTH              101  <- Vacuum 
   EAST               100  <- Ice room 
   WEST               104  <- Meat room
END_ROOM 102

ROOM_DESCR 102	{Kitchen}
     You've entered a kitchen, full of rat-eaten bulk canvas bags of wheat,    
rice, oats and other grains.  There seems to be a bad smell--an omen?          
                                                                               
END_ROOM_DESCR 102

ROOM 103
 Pantry
   SOUTH              102  <- Kitchen
END_ROOM 103

ROOM_DESCR 103	{Pantry}
     You moseyed north from the kitchen into a small storage room, where you   
noticed the grill to an air duct at your feet.  A cool breeze wafts from the   
duct across your arms and face.  The grill is definitely on hinges and is      
slightly open.                                                                 
                                                                               
     Shelves of canned goods fill the room.  On the floor lie more bags of     
flour, sugar and the like.  In the corner, it appears as though someone        
violently opened several cans of food, leaving a heap of rotting, decaying     
food matter.                                                                   
                                                                               
     A trail of blood seems to lead through the room and into the air duct, on 
the north wall.                                                                
                                                                               
END_ROOM_DESCR 103

ROOM 104
 Meat room
   NORTH              75  <- Vortex
   EAST               102  <- Kitchen
END_ROOM 104

ROOM_DESCR 104	{Meat room}
     You entered a room full of meat and the rotting carcasses of various      
animals.  You can't tell exactly what types of animals lie before you.  As you 
scan the room, you notice, with disgust, the rotting form of a human -- a      
human hideously butchered.                                                     
                                                                               
END_ROOM_DESCR 104

ROOM 105
 Fog room
   NORTH              191  <- Shaking room
   SOUTH              153  <- Drop off
   WEST               75  <- Vortex
   DOWN               26  <- Closet
END_ROOM 105

ROOM_DESCR 105	{Fog room}
     As you entered the room, a blinding white fog streamed into your eyes.    
There is no telling which way to go.  It seems as though the room -- or your   
head -- is wildly spinning.                                                    
                                                                               
END_ROOM_DESCR 105

ROOM 106
 Crawlway
   NORTH              107  <- Winding crawlway
   SOUTH              103  <- Pantry
   LIGHT              1  <- {Any Light}
END_ROOM 106

ROOM_DESCR 106	{Crawlway}
     You are in a crawlway, and the grill to the air duct is nearby, to the    
south.  Crawling in near-darkness, you continue anyway....  A breeze wafts     
through the crawlway.  Pale light illuminates the shaft.  The duct continues   
to the north.  Undecipherable hieroglyphics adorn the wall in a few places.    
                                                                               
END_ROOM_DESCR 106

ROOM 107
 Winding crawlway
   NORTH              108  <- Dangerous crawlway
   SOUTH              106  <- Crawlway
   LIGHT              1  <- {Any Light}
END_ROOM 107

ROOM_DESCR 107	{Winding crawlway}
     You continued crawling through the dark passageway.  As you now continue, 
the passage becomes more narrow, darker, and more breezy.  The way begins to   
curve and twist dramatically.                                                  
                                                                               
END_ROOM_DESCR 107

ROOM 108
 Dangerous crawlway
   NORTH              109  <- Tortuous crawlway
   SOUTH              107  <- Winding crawlway
   WEST               50  <- River drop 
   LIGHT              1  <- {Any Light}
END_ROOM 108

ROOM_DESCR 108	{Dangerous crawlway}
     You find yourself crawling through a low, winding passage.  You have been 
maneuvering in the darkness for quite awhile.  The crawlway, quite narrow,     
alternates between upward and downward slopes, also bending right and left in  
a furious pattern.  Suddenly appearing to your left in the dim light is a      
smaller passageway leading into darkness.  The main tunnel continues winding   
ahead.                                                                         
                                                                               
END_ROOM_DESCR 108

ROOM 109
 Tortuous crawlway
   NORTH              110  <- Crazy crawlway
   SOUTH              108  <- Dangerous crawlway
   UP                 26  <- Closet
   LIGHT              1  <- {Any Light}
END_ROOM 109

ROOM_DESCR 109	{Tortuous crawlway}
     The crawlway is hard to navigate through at this point.  It meanders left 
and right and up and down.  Sometimes the slope is so steep you slide down on  
mossy slime, while ascending some slopes is nearly impossible.                 
                                                                               
     Suddenly, above you, you see a dark ladder ascending vertically.  You     
also notice a plastic bag over to one side of the crawlway.                    
                                                                               
END_ROOM_DESCR 109

ROOM 110
 Crazy crawlway
   SOUTH              109  <- Tortuous crawlway
   UP                 101  <- Vacuum 
   LIGHT              1  <- {Any Light}
END_ROOM 110

ROOM_DESCR 110	{Crazy crawlway}
     The crawlway abruptly ends.  Above you is a whirring and humming noise.   
You look up and see a pale blue light and feel a vacuum.  An iron rung is      
there to help you ascend into the blue light -- a tunnel of some sort into     
another room.                                                                  
                                                                               
END_ROOM_DESCR 110

ROOM 111
 Foggy room
   NORTH              153  <- Drop off
   SOUTH              191  <- Shaking room
   WEST               27  <- Cylindrical room
   DOWN               26  <- Closet
END_ROOM 111

ROOM_DESCR 111	{Foggy room}
     As you entered the room, a blinding white fog streamed into your eyes.    
There is no telling which way to go.  It seems as though the room -- or        
your head -- is wildly spinning.  A breeze begins to circulate through         
the foggy room.                                                                
                                                                               
END_ROOM_DESCR 111

ROOM 151
 Rum room
   SOUTH              190  <- Torture room
   DOWN               152  <- Black shaft
END_ROOM 151

ROOM_DESCR 151	{Rum room}
     A richly-smelling room of oak casks stands before you!  Noticing the fine 
smell of brandy, you look around the heady-smelling room.  Twenty feet away,   
you see a cask propped in drinking position with a tap on it!  You fill the    
empty glass sitting there.  A flavorful woody brandy slides down your throat,  
warming your gullet.  Ahh!  You drink more.  You drink more.  Soon you are     
drunk, forgetting what you've done for an hour.  Crawling along, you don't     
know where you are!  A black shaft, perhaps a cellar, descends in front of     
you.                                                                           
                                                                               
END_ROOM_DESCR 151

ROOM 152
 Black shaft
   NORTH              153  <- Drop off
   UP                 151  <- Rum room
   DOWN               153  <- Drop off
   EXIT               153  <- Drop off
   LIGHT              1  <- {Any Light}
END_ROOM 152

ROOM_DESCR 152	{Black shaft}
     You descended the black shaft which lay in front of you.  It wasn't easy. 
A very small and steep staircase plunged you into a cold and windy room.       
There are no windows, and the more you look at the room, the more you          
realize that it appears to be not a room at all, but a cave cut into hard rock.
The roughly-shaped room only resembles a square room.  The walls are           
solid dark rock resembling concrete.                                           
                                                                               
     Another shaft, narrower and darker, is visible in front of you.  It       
descends into darkness!                                                        
                                                                               
END_ROOM_DESCR 152

ROOM 153
 Drop off
   NORTH              49  <- Underground river
   SOUTH              49  <- Underground river
   UP                 49  <- Underground river
   DOWN               49  <- Underground river
   EXIT               53  <- Sandy beach
END_ROOM 153

ROOM_DESCR 153	{Drop off}
     You dropped through the darkness, much to your surprise!  With a          
deafening "sploosh," you hit brisk water.  In your panic and the pain          
of dropping twenty feet to water, you floundered in the icy underground        
stream.  Finally, you surfaced and gasped for air.                             
                                                                               
     Candles flicker and illuminate a deep subterranean cavern.  These         
candles are set into the rock of the cave walls--roughly spaced about ten      
feet apart.  You see rough rock for a ceiling, and you notice a hole           
directly above you as you tread water.  Maybe you dropped through it.          
                                                                               
     You look for a safe shore.  Finding an open area, you head directly       
toward it.  You pull yourself up on a low rock at the underground stream's     
shore.  Next to you in the shadows is a rowboat!  You move toward it, starting 
to get chilled.  In the bottom of the boat is a blanket.  You use it to warm   
yourself, then get in the boat.  Pushing out from shore, you use the oar.      
You may row upstream or down, because the current is slow.                     
                                                                               
END_ROOM_DESCR 153

ROOM 190
 Torture room
   NORTH              151  <- Rum room
   SOUTH              75  <- Vortex
   WEST               11  <- Art room
END_ROOM 190

ROOM_DESCR 190	{Torture room}
     You see a scene of horror before you--torture racks and other devices of  
pain and suffering!  The medieval monstrosities make you immediately and with  
great force eject the contents in your stomach.  You try to move forward.      
                                                                               
END_ROOM_DESCR 190

ROOM 191
 Shaking room
   NORTH              111  <- Foggy room
   SOUTH              105  <- Fog room
   EAST               192  <- Quicksand!
   WEST               153  <- Drop off
END_ROOM 191

ROOM_DESCR 191	{Shaking room}
     The room you enter from a long narrow hallway quakes and shakes as you    
enter it!  All doors slam shut, hurting your ears.  You try three doors, but   
to no avail.  The room rocks and tips--you think you may have lost your mind.  
Finally, after rocking, crouching, and generally trying to balance, you see a  
hatchway to your side.  There's no telling which direction it goes, nor where  
it is in relation to you.                                                      
                                                                               
     All you can do is try.                                                    
                                                                               
END_ROOM_DESCR 191

HELP 191	{Shaking room}
Avoid risk at this time!                                                       
END_HELP_DESCR 191

ROOM 192
 Quicksand!
   GAME_END           
END_ROOM 192

ROOM_DESCR 192	{Quicksand!}
     You tried the hatch as the room rocked.  As soon as you slammed into it   
to try to get in, the hatch door gave and your whole body shot through a dark  
narrow tunnel of slick wood.                                                   
                                                                               
     You find that you slid into a tiny room about five feet square.           
Unfortunately, though the room is lit with three candles, you see no other     
doors but the tiny one you shot through--not a door really, merely a hole in   
the wall.                                                                      
                                                                               
     Worse still, you discover that the floor just slid away blindingly fast,  
and now you slowly sink in what looks and smells like swampy quicksand!  The   
rotting smell of decaying humus and vegetation fills your nostrils.  Your legs 
disappear into the dark quicksand.  Now your waist is enveloped.  There went   
your chest.  You wish you could exit this tragic scenario and not go down.     
Bye bye!                                                                       
                                                                               
END_ROOM_DESCR 192

------------- Start of Noun Definitions -------------
NOUN 200
  TRAY
  SLIDING
  You see a small sliding metal tray.
  SIZE               10
  WEIGHT             200
  UNMOVABLE          
  CLOSEABLE          
  OPEN               

END_NOUN 200

NOUN_DESCR 200	{TRAY}
     The gold tray shimmers in the light.  The tray is highly polished and     
looks slick.                                                                   
                                                                               
END_NOUN_DESCR 200

NOUN 201
  FLASHLIGHT
  POWERFUL
  You see a powerful-looking flashlight.
  SIZE               2
  WEIGHT             2
  LOCATION           2 <-- Hallway
  READABLE           
  IS_LIGHT           
  WEARABLE           
  NOUN_SYNONYMS FLASH FLASHGUN LIGHT FLASHLAMP ELECTRIC_TORCH BEAM BEAMER SHINER 6ì-x¯ 
END_NOUN 201

NOUN_DESCR 201	{FLASHLIGHT}
     The flashlight is small, yet powerful.  Made of rugged Yontu fabric, it   
will likely hold up for years.  The canvas-like grip of the Yontu fabric       
allows great flexibility.  This flashlight will illuminate almost all rooms,   
caves, and portions of the outdoors.                                           
                                                                               
     Writing is visible on the flashlight's shaft.                             
                                                                               
END_NOUN_DESCR 201

TEXT 201	{FLASHLIGHT}
                         Shaypo Explorer's Flashlight.                         
     Count on Shaypo to cast light on the subject!  LIFESPAN:  100 year battery
                                                                               
END_TEXT 201

NOUN 202
  SIGN
  SMALL
  A small sign is located near a highly decayed painting.
  UNMOVABLE          
  LOCATION           2 <-- Hallway
  READABLE           

END_NOUN 202

NOUN_DESCR 202	{SIGN}
     The small, faded sign mounted near the decayed and faded painting seems   
quite peculiar:  you might be able to read it if you try.                      
                                                                               
END_NOUN_DESCR 202

TEXT 202	{SIGN}
                 Ah, bligger and sligger, my lost arrow figure,                
                 Venture forth you must, in this land of much dust,            
                 Pull forth with your might, all the land's offers bigger,     
                 And find, take the treasure, before you are crushed.          
                                                                               
                 Ah, shigger and fligger, my lost arrow fire.                  
                 Come--venture you must, to a land of much dust,               
                 To a time immemorial, a place undecipherable,                 
                 A very fine journey of fine, ornate treasure.                 
                                                                               
END_TEXT 202

NOUN 203
  WATER
  CLEAR
  You see clear water in a glass.
  SIZE               2
  WEIGHT             2
  LOCATION           3 <-- Yarn-spinning room
  DRINKABLE          

END_NOUN 203

NOUN_DESCR 203	{WATER}
     The tall, narrow water glass looks as though it's clean and full of       
delicious clear water!                                                         
                                                                               
END_NOUN_DESCR 203

NOUN 204
  BRICK
  GOLD
  You can barely believe it, but you see a small gold brick.
  SIZE               5
  WEIGHT             7
  LOCATION           100 <-- Ice room 
  READABLE           

END_NOUN 204

NOUN_DESCR 204	{BRICK}
     The tiny gold brick seems to have dimensions of one,by two, by one half   
inches, maybe having a value of ten thousand dollars!                          
                                                                               
END_NOUN_DESCR 204

TEXT 204	{BRICK}
                      DOGGELSPLITZER 1000                                      
                                                                               
END_TEXT 204

PUSH_DESCR  204	{BRICK}
     You pushed the gila monster with your foot, and the sluggish lizard with  
the short tail, the beaded orange and black scales, went sliding back to the   
other side of the room.  It remains undaunted, however, and starts back your   
way.  It will probably continue to do so until you miss it, then it will bite, 
viciously and fatally.                                                         
                                                                               
END_PUSH_DESCR 204

NOUN 205
  SANDWICH
  SUBMARINE
  A delicious-looking sandwich sits on a plate not far from you.
  LOCATION           6 <-- Library
  EDIBLE             

END_NOUN 205

NOUN_DESCR 205	{SANDWICH}
     A fresh-looking, large submarine sandwich stands on a plate in a crystal  
cupboard in the corner.  It seems edible and looks tasty.  From the looks of   
it, the sandwich must contain several slices of cheese, ham, tomatoes,         
lettuce, pickles, and mayo and mustard.  Three peppers are on the plate next   
to the sandwich.                                                               
                                                                               
END_NOUN_DESCR 205

NOUN 206
  CROSSBOW
  PISTOL-SIZE
  Not far from you is a small crossbow.
  SIZE               2
  WEIGHT             3
  LOCATION           9 <-- Passage
  READABLE           
  CAN_SHOOT          
  NUM_SHOTS          10
  WEARABLE           
  NOUN_SYNONYMS PISTOL GUN GAT PIECE HANDBOW SHOOTER BLASTER ZAPPER 
END_NOUN 206

NOUN_DESCR 206	{CROSSBOW}
     This curiosity is a pistol-sized crossbow, loaded and ready to fire.  Ten 
tiny arrows are already mounted and in ready position.  It seems easy to fire  
and all set.                                                                   
                                                                               
END_NOUN_DESCR 206

TEXT 206	{CROSSBOW}
     DAVID AND MARKSMAN CROSSBOWS                                              
                                                                               
END_TEXT 206

NOUN 207
  MESSAGE
  SCRAWLED
  On the near wall, seemingly-fresh, is a message crudely written in blood.
  UNMOVABLE          
  LOCATION           11 <-- Art room
  READABLE           

END_NOUN 207

NOUN_DESCR 207	{MESSAGE}
     The hastily-written message decidedly ruins the overall enchanting effect 
one might have in this room.  Written in bright red, it seems to be scrawled   
from blood with a stick or knife.                                              
                                                                               
END_NOUN_DESCR 207

TEXT 207	{MESSAGE}
     Leopard is deadly -- I'm bleeding from neck -- ducats are in safe.        
                            --Gunther                                          
                                                                               
END_TEXT 207

NOUN 208
  COINS
  GOLDEN
  A short distance away, a pile of golden coins gleam in the light.
  SIZE               3
  WEIGHT             5
  LOCATION           4 <-- Dining room
  READABLE           
  PUSHABLE           
  PULLABLE           
  TURNABLE           
  PLURAL             

END_NOUN 208

NOUN_DESCR 208	{COINS}
     Unmistakably, the coins shimmer with golden light!  The coins apparently  
slid free from the blue felt pouch which was near the coins.  All the coins    
are gold, and all the coins are uniform in size--larger than a silver dollar.  
Judging from your memory of history, you estimate that the coins are hundred-  
dollar pieces!  The pile must contain at least thirty coins, totalling three   
thousand dollars in the mid-1850s, now worth at least fifty thousand dollars,  
maybe more.                                                                    
                                                                               
     Up close, you can see that the coins are apparently in mint condition,    
bearing the head of a king you've never seen before.                           
                                                                               
END_NOUN_DESCR 208

TEXT 208	{COINS}
                       Freich Schomen Szascht                                  
                       Nuzelstoffen, Eichen                                    
                       1244                                                    
                                                                               
END_TEXT 208

PUSH_DESCR  208	{COINS}
     You push the coins, and they chinkle and rattle with that character-      
istic golden sound--heavy and substantial.  The pile of coins delight you.     
One coin falls from your hand and clinks on the floor, turning and turning     
as it spins to a metallic "tink" when it stops.                                
                                                                               
END_PUSH_DESCR 208

PULL_DESCR 208	{COINS}
     You pulled at some coins and several now sit in your hand.  I suggest     
examining these coins very carefully.                                          
                                                                               
END_PULL_DESCR 208

TURN_DESCR 208	{COINS}
     You turn a few of the coins over in your hands.  These appear to be       
extremely valuable gold coins.                                                 
END_TURN_DESCR 208

NOUN 209
  JEWELBOX
  MAHOGANY
  A richly-hued brown mahogany jewelbox is visible to you.
  SIZE               4
  WEIGHT             4
  LOCATION           20 <-- Tubroom
  CLOSEABLE          

END_NOUN 209

NOUN_DESCR 209	{JEWELBOX}
     The beautiful jewelbox is roughly ten by four by three inches, a fairly   
standard size.  The top lid is slightly open.  You think you can see some      
earrings inside.                                                               
                                                                               
END_NOUN_DESCR 209

NOUN 210
  EARRINGS
  STERLING
  You see earrings.
  SIZE               3
  WEIGHT             3
  LOCATION           209 <-- Inside JEWELBOX
  WEARABLE           
  PLURAL             

END_NOUN 210

NOUN_DESCR 210	{EARRINGS}
     The beautiful pile of sterling earrings glimmer as you gaze at them.      
Many sizes, shapes and patterns are visible.  These earrings are highly        
valuable and worth at least fifty thousand dollars, since there are easily     
sixty earrings and each exhibits a good deal of craftsmanship.  Notably,       
many ornate and heavily fashioned earrings stand out--some having tiny         
rubies or emeralds or sapphires embedded in the jewelwork.                     
                                                                               
END_NOUN_DESCR 210

NOUN 211
  SAFE
  WALL
  A wall safe is visible from behind a cockeyed painting.
  SIZE               500
  WEIGHT             500
  UNMOVABLE          
  LOCATION           11 <-- Art room
  READABLE           
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                299  <-- KEY

END_NOUN 211

NOUN_DESCR 211	{SAFE}
     A large wall safe is clearly visible from behind a painting.  You place   
the huge painting on the floor to reveal the safe.  The safe is a black metal  
structure, having both a combination dial and a key slot.                      
                                                                               
END_NOUN_DESCR 211

TEXT 211	{SAFE}
     Blast-resistent.  Fireproof.  Triple-thick.                               
                                                                               
END_TEXT 211

NOUN 212
  DUCATS
  GOLD
  There are gold ducats here.
  SIZE               15
  WEIGHT             50
  LOCATION           211 <-- Inside SAFE
  READABLE           
  PLURAL             

END_NOUN 212

NOUN_DESCR 212	{DUCATS}
     Piles upon piles of the gold ducats lie in the huge old wall safe.  These 
ancient gold coins appear to be from around 1503--some of the earliest actual  
ducats from Venice.  The head of a doge or duke is faded but visible on the    
old coins.  The coins, numbering at least 1,000, are twice the size of a       
silver dollar!                                                                 
                                                                               
END_NOUN_DESCR 212

TEXT 212	{DUCATS}
1,000 Ducats (printed on each coin)                                            
END_TEXT 212

NOUN 213
  BONES
  HUMAN
  INVISIBLE
  WEIGHT             50
  LOCATION           98 <-- Dark cave
  PLURAL             
  NOUN_SYNONYMS SKELETONS SKULLS CRANIA OSSICLES 
END_NOUN 213

NOUN_DESCR 213	{BONES}
     You see the scattered bones of several humans.  You clearly see           
several human skulls and other human bones.  It appears that the bones         
have been separated from the original skeleton, like they were torn            
apart by a wild animal.                                                        
                                                                               
END_NOUN_DESCR 213

NOUN 214
  BRANDY
  CALMING
  Nearby, plainly visible, is a brandy.
  LOCATION           18 <-- Reading room
  DRINKABLE          

END_NOUN 214

NOUN_DESCR 214	{BRANDY}
     The darkly-hued, aromatic brandy looks delicious as it waits there for    
you on the table.  It might calm you down, help you to explore more            
ruefully, or ease your tired mind.  At any rate--it sure would taste great,    
being a vintage brandy, as you can tell from the aroma and color.  The         
brandy snifter is a fine decorative crystal with many facets.                  
                                                                               
END_NOUN_DESCR 214

NOUN 215
  DOOR
  STONE
  You see a stone door set into the wall.  It is closed.
  UNMOVABLE          
  LOCATION           2 <-- Hallway
  NOUN_SYNONYMS STONE WALL DOORWAY 
END_NOUN 215

NOUN_DESCR 215	{DOOR}
     The stone doorway is set into the eastern wall of the hallway.  It is a   
heavy, large stone, firmly fixed into the wall.                                
                                                                               
END_NOUN_DESCR 215

NOUN 216
  CHEST
  CHINESE
  A small Chinese treasure chest is visible.
  SIZE               20
  WEIGHT             500
  UNMOVABLE          
  LOCATION           211 <-- Inside SAFE
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                297  <-- NEEDLE

END_NOUN 216

NOUN_DESCR 216	{CHEST}
     A small ornate and beautiful Chinese treasure chest is visible in the     
wall safe.  Byzantine angles and archaic shapes adorn the bronze chest, which  
is no larger than a breadbasket.  A ruby-encircled round hole is on the front  
of the arresting chest.  It looks as though the treasure box may date back to  
the Chinese Dynasties.                                                         
                                                                               
END_NOUN_DESCR 216

NOUN 217
  CANDLE
  SINGLE
  A single candle sits in a short brass candlestick on the end table.
  UNMOVABLE          
  LOCATION           10 <-- Bedroom
  ON                 
  IS_LIGHT           

END_NOUN 217

NOUN_DESCR 217	{CANDLE}
     The candle is only a few inches long.  It looks as though it may last for 
a couple hours.  It sits firmly in the candlestick on the end table.           
                                                                               
END_NOUN_DESCR 217

NOUN 218
  BOOK
  DARK
  You see a dark book.
  SIZE               2
  WEIGHT             2
  LOCATION           10 <-- Bedroom
  READABLE           
  CLOSEABLE          
  OPEN               

END_NOUN 218

NOUN_DESCR 218	{BOOK}
     The dark book has raised lettering on the spine and black letters on the  
cover.  It looks as though the book may have come from the library.            
                                                                               
END_NOUN_DESCR 218

TEXT 218	{BOOK}
     You glance at the open page of the book.  Very archaic and technical      
information concerning rare gems fills the pages.  Skimming the pages, it      
seems as though the book discusses certain occurrences in rare gems whereby    
light beams are seemingly emitted from the gem when exposed to certain other   
light rays.                                                                    
                                                                               
END_TEXT 218

NOUN 219
  SPINE
  BOOK
  INVISIBLE
  UNMOVABLE          
  LOCATION           10 <-- Bedroom
  READABLE           

END_NOUN 219

NOUN_DESCR 219	{SPINE}
     The spine is old, slightly cracked, but intact.  Raised lettering is      
visible on it.                                                                 
                                                                               
END_NOUN_DESCR 219

TEXT 219	{SPINE}
                STRANGE PHOTOGENERATIVE PROPERTIES OF RARE GEMS                
                                                                               
                                 Ivan Stanwick                                 
                                                                               
END_TEXT 219

NOUN 220
  COVER
  BOOK
  INVISIBLE
  UNMOVABLE          
  LOCATION           10 <-- Bedroom
  READABLE           

END_NOUN 220

NOUN_DESCR 220	{COVER}
     The cover of the book has black letters on it.  It is difficult to read,  
for the cover is worn and slightly cracked.                                    
                                                                               
END_NOUN_DESCR 220

TEXT 220	{COVER}
                            STRANGE PHOTOGENERATIVE                            
                            PROPERTIES OF RARE GEMS                            
                                                                               
                                 Ivan Stanwick                                 
                                                                               
END_TEXT 220

NOUN 221
  SCEPTER
  ORNAMENTAL
  An ornamental scepter glimmers with a strange blue light from its gems.
  SIZE               10
  WEIGHT             10
  LOCATION           19 <-- Throne
  WEARABLE           

END_NOUN 221

NOUN_DESCR 221	{SCEPTER}
     The scepter is a highly ornamental royal staff, though it is not sizable. 
It may barely exceed eighteen inches.  Encrusted with a fair number of gems    
with varying colors, the scepter is quite remarkable.                          
                                                                               
END_NOUN_DESCR 221

NOUN 222
  CROWN
  ROYAL
  You notice a badly-tarnished regal crown.
  SIZE               10
  WEIGHT             10
  LOCATION           19 <-- Throne
  WEARABLE           

END_NOUN 222

NOUN_DESCR 222	{CROWN}
     This appears to be a crown of some sort, but it is neither beautiful nor  
handsomely wrought.  The color is tarnished and the work is rough.  It appears 
to have sharp edges and may not be wearable.                                   
                                                                               
END_NOUN_DESCR 222

NOUN 223
  TRAPDOOR
  WOODEN
  INVISIBLE
  UNMOVABLE          
  LOCATION           20 <-- Tubroom
  CLOSEABLE          

END_NOUN 223

NOUN_DESCR 223	{TRAPDOOR}
     A wooden trapdoor is set into the bottom of the roman bathtub.  There is  
a small knob near one end of the trapdoor, evidently used for pulling it open  
from the bottom of the bathtub.                                                
                                                                               
END_NOUN_DESCR 223

NOUN 224
  SLIDE
  METAL
  A metal slide descends from the bottom of the bathtub.
  UNMOVABLE          
  LOCATION           223 <-- Inside TRAPDOOR

END_NOUN 224

NOUN_DESCR 224	{SLIDE}
     The slide begins at the opening where you opened the trapdoor.  The       
metallic slide seems firmly mounted to the entrance of the opening -- at the   
bottom of the bathtub.  The metal is shiny and looks slick.                    
                                                                               
END_NOUN_DESCR 224

NOUN 225
  LADDER
  ORNATE
  INVISIBLE
  UNMOVABLE          
  LOCATION           6 <-- Library

END_NOUN 225

NOUN_DESCR 225	{LADDER}
     The ladder is handcrafted of a solid, heavy wood, with swirls of curving  
decorations on the corners and at other points.  You admire the craftsmanship  
and feel confident that the ladder is sturdy enough for you to climb.          
                                                                               
END_NOUN_DESCR 225

NOUN 226
  LADDER
  ORNATE
  INVISIBLE
  UNMOVABLE          
  LOCATION           22 <-- Private library

END_NOUN 226

NOUN_DESCR 226	{LADDER}
     The narrow black ladder appears glossy and highly polished.  It also      
appears sturdy enough to climb.                                                
                                                                               
END_NOUN_DESCR 226

NOUN 227
  MARBLE
  SMALL
  You see a marble.

END_NOUN 227

NOUN_DESCR 227	{MARBLE}
     It is a small green marble.                                               
                                                                               
END_NOUN_DESCR 227

NOUN 228
  LATCH
  SMALL
  A wooden latch is fastened to the secret door.
  UNMOVABLE          
  LOCATION           13 <-- Study
  CLOSEABLE          

END_NOUN 228

NOUN_DESCR 228	{LATCH}
     You see a small ornamental wooden latch barely visible on the secret door 
in the study.  Perhaps this door was once hidden from view by furniture.  The  
secret door is closed; the latch may open it.                                  
                                                                               
END_NOUN_DESCR 228

NOUN 229
  TORCH
  SIZABLE
  You notice a sizable torch.
  SIZE               30
  WEIGHT             30
  LOCATION           103 <-- Pantry
  IS_LIGHT           

END_NOUN 229

NOUN_DESCR 229	{TORCH}
     You see a wooden torch almost three feet long.  The flammable end has     
strips of oily cloth wrapped tightly into a ball.  The shaft tapers down to a  
narrow end that looks comfortable to grip.                                     
                                                                               
END_NOUN_DESCR 229

NOUN 230
  STONE
  LARGE
  You see a large stone.
  SIZE               3
  WEIGHT             3
  LOCATION           5 <-- Skeleton room

END_NOUN 230

NOUN_DESCR 230	{STONE}
     The large stone is heavy, roundish, and may serve as a paperweight or     
projectile.  It's a good stone, and not only will it fit in your pocket, but   
not take up too much room, either.                                             
                                                                               
END_NOUN_DESCR 230

NOUN 231
  DAGGER
  SHORT
  A short dagger is visible.  The S-shaped blade indicates great age.
  SIZE               2
  WEIGHT             2
  LOCATION           20 <-- Tubroom
  WEARABLE           
  NOUN_SYNONYMS KNIFE DIRK DUDGEON KRIS PONIARD POIGNARD SKEAN MISERICORD 
END_NOUN 231

NOUN_DESCR 231	{DAGGER}
     The rusty and short dagger will serve you well, brother.  It fits nicely  
upon your belt, and though small, may well save your life.                     
                                                                               
END_NOUN_DESCR 231

NOUN 232
  STICK
  HARD
  You notice a hard stick.
  LOCATION           3 <-- Yarn-spinning room

END_NOUN 232

NOUN_DESCR 232	{STICK}
     A small cane is what the stick appears as--hard, solid, straight.  It is  
not long, however, and may not serve you.  It could, perhaps, with its         
hardness, be used as a primitive weapon.                                       
                                                                               
END_NOUN_DESCR 232

NOUN 233
  SWORD
  BATTLE
  You discern a compact battle sword, with sheath and belt.
  SIZE               4
  WEIGHT             3
  LOCATION           100 <-- Ice room 
  WEARABLE           
  NOUN_SYNONYMS BLADE EXCALIBUR BROADSWORD SCIMITAR RAPIER 
END_NOUN 233

NOUN_DESCR 233	{SWORD}
     The shining battle sword appears freshly sharpened.  The fine sheath and  
belt reveal a remarkable handiwork and usefulness.  The size and weight of the 
sword make it a convenient yet powerful weapon.                                
                                                                               
END_NOUN_DESCR 233

NOUN 234
  BOW
  STURDY
  A sturdy bow and a quiver of twelve arrows are visible.
  SIZE               4
  WEIGHT             3
  LOCATION           12 <-- Pink room
  PULLABLE           
  CAN_SHOOT          
  NUM_SHOTS          24
  WEARABLE           
  NOUN_SYNONYMS ARROW LONGBOW BOW_AND_ARROW ARROWS QUIVER 
END_NOUN 234

NOUN_DESCR 234	{BOW}
     The sturdy bow and fine quiver of arrows appear not only handy, but       
necessary as well, in this mysterious and dangerous abode.                     
                                                                               
END_NOUN_DESCR 234

PULL_DESCR 234	{BOW}
     The bow exhibits excellent tension when pulled, and the poundage is       
remarkable.  A whistling hum is heard upon the release of your test pull.  The 
sound indicates superior quality in this handsome bow.                         
                                                                               
END_PULL_DESCR 234

NOUN 235
  MATCH
  RAGGED
  You see a single match in an open, ragged-looking matchbook.
  WEIGHT             3
  LOCATION           52 <-- Beach with hut
  IS_LIGHT           

END_NOUN 235

NOUN_DESCR 235	{MATCH}
     It is a single match.  The matchbook is worn and tattered, damp, and      
sand sticks to the book.  The cover has been torn off the matchbook.           
                                                                               
END_NOUN_DESCR 235

NOUN 236
  CANDLE
  SMALL
  You see a small candle.
  LOCATION           55 <-- Cave
  IS_LIGHT           

END_NOUN 236

NOUN_DESCR 236	{CANDLE}
     The candle is small, almost used up.  It won't burn for very              
much longer!                                                                   
                                                                               
END_NOUN_DESCR 236

NOUN 237
  DIAMOND
  ENORMOUS
  You see an enormous diamond glittering here.
  SIZE               5
  WEIGHT             5
  LOCATION           33 <-- Billiards room

END_NOUN 237

NOUN_DESCR 237	{DIAMOND}
     The diamond must weigh at least ten carats, maybe twenty.  It glimmers    
and exhibits many facets.  You see a faint indigo as you look at the           
diamond.                                                                       
                                                                               
END_NOUN_DESCR 237

NOUN 238
  MANTEL
  DECORATIVE
  A decorative mantel is visible above a sizable fireplace.
  UNMOVABLE          
  LOCATION           16 <-- Trophy room

END_NOUN 238

NOUN_DESCR 238	{MANTEL}
     The mantel is heavy and made of stone.  It was built above the            
fireplace, part of the craftsmanship of the hearth.  You've seen no other      
mantel like it.  It is a foot wide, surrounding the perimeter of the top       
portion of the fireplace.  The mantel is quite attractive.                     
                                                                               
END_NOUN_DESCR 238

NOUN 239
  LIQUID
  RED
  You see a small glass of red liquid.
  LOCATION           16 <-- Trophy room
  DRINKABLE          
  POISONOUS          
  NOUN_SYNONYMS GLASS DRINK RED STUFF 
END_NOUN 239

NOUN_DESCR 239	{LIQUID}
     A very small crystal glass holds a vermillion liquid.  It appears as      
though no one has imbibed any of the liquid.  The crystal glass is nearly      
full, holding roughly three ounces of the reddish liquid.                      
                                                                               
END_NOUN_DESCR 239

NOUN 240
  TORCH
  SMALL
  You see a small torch.
  SIZE               5
  WEIGHT             5
  LOCATION           53 <-- Sandy beach
  IS_LIGHT           
  NOUN_SYNONYMS FLAMBEAU LINK 
END_NOUN 240

NOUN_DESCR 240	{TORCH}
     The torch is small, maybe a foot long.  You see dark pitch on the         
flammable end.  The entire flambeau is quite narrow, but it looks              
functional.                                                                    
                                                                               
END_NOUN_DESCR 240

NOUN 241
  RUCKSACK
  LEATHER
  You see a leather rucksack here.
  SIZE               30
  WEIGHT             10
  LOCATION           13 <-- Study
  CLOSEABLE          
  WEARABLE           
  NOUN_SYNONYMS KNAPSACK PACK BACKPACK SATCHEL BAG LEATHER DAYPACK SACK 
END_NOUN 241

NOUN_DESCR 241	{RUCKSACK}
     This is a good-sized leather rucksack.  The shoulder straps are wide      
and comfortable-looking.  A flap extends over the top and can be fastened      
down with a buckle.                                                            
                                                                               
END_NOUN_DESCR 241

NOUN 242
  BAG
  PLASTIC
  INVISIBLE
  LOCATION           109 <-- Tortuous crawlway
  CLOSEABLE          
  NOUN_SYNONYMS WRAPPER BAGGIE WRAP PACKAGE 
END_NOUN 242

NOUN_DESCR 242	{BAG}
     It is a closed plastic bag.  It resembles a very large sandwich bag       
with a sealable end.  Two tabs of plastic extending along the top of the       
bag are pressed together, giving the bag an airtight seal.                     
                                                                               
END_NOUN_DESCR 242

NOUN 243
  GAUZE
  SURGICAL
  You see surgical gauze.
  LOCATION           242 <-- Inside BAG
  NOUN_SYNONYMS DRESSING APPLICATION COMPRESS COTTON MATERIAL 
END_NOUN 243

NOUN_DESCR 243	{GAUZE}
     The gauze looks like loosely woven cotton.  You see several large         
strips of the material.                                                        
                                                                               
END_NOUN_DESCR 243

NOUN 244
  BANDAGE
  ELASTIC
  You see an Ace elastic bandage.
  LOCATION           34 <-- Private vault
  WEARABLE           
  NOUN_SYNONYMS BANDAGING BAND ADHESIVE TAPE TOURNIQUET BINDING BAND-AID STRIP 
END_NOUN 244

NOUN_DESCR 244	{BANDAGE}
     The medical bandage looks like an elastic strip of cloth used for         
wrapping around injured areas of the body.  There is a small metal fastener    
attached to the bandage that will adhere to any portion of the bandaging, so   
that the person applying the bandage can adjust the tightness on the injured   
bodily part.                                                                   
                                                                               
END_NOUN_DESCR 244

NOUN 245
  EMERALD
  BRIGHT
  You clearly see a bright emerald.
  SIZE               5
  WEIGHT             10
  NOUN_SYNONYMS GEM STONE JEWEL BIJOU WAMPUM GEMSTONE CRYSTAL 
END_NOUN 245

NOUN_DESCR 245	{EMERALD}
     The shimmering emerald mesmerizes you.  Its rich color draws your eyes    
to it.  The stone almost seems to radiate light as you gaze upon it.  Cut      
into many unusual facets, the emerald is larger than a grapefruit!  As you     
gape at the beautiful gem, it seems to become more virescent, a deeper         
emerald green, as though it were responding to something!                      
                                                                               
END_NOUN_DESCR 245

NOUN 246
  ROPE
  BRAIDED
  You see a braided rope here.
  SIZE               10
  WEIGHT             10
  LOCATION           23 <-- Slide 
  WEARABLE           
  NOUN_SYNONYMS CORD LINE CORDAGE ROPEWORK ROPING WHIPCORD LIGATURE 
END_NOUN 246

NOUN_DESCR 246	{ROPE}
     The thick, braided rope is coiled up and has knots on the ends.  It       
appears old but strong.  It could easily hold the weight of a man suspended    
in air.  It appears that the rope is roughly twenty feet in length, possibly   
a little more.                                                                 
                                                                               
END_NOUN_DESCR 246

NOUN 247
  LADDER
  STEEL
  You see a shiny steel ladder rising from the floor to the hatchway.
  UNMOVABLE          
  LOCATION           58 <-- Concrete alcove

END_NOUN 247

NOUN_DESCR 247	{LADDER}
     The steel ladder is mounted into the concrete floor with reinforced       
brackets.  Rising straight up, the ladder is firmly attached to the            
ceiling with more reinforced brackets set into the concrete.                   
                                                                               
END_NOUN_DESCR 247

NOUN 248
  HATCHWAY
  STEEL
  INVISIBLE
  UNMOVABLE          
  LOCATION           40 <-- Metal ladder
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                249  <-- KEY

END_NOUN 248

NOUN_DESCR 248	{HATCHWAY}
     The steel hatchway is built into the concrete ceiling.  A steel housing   
or frame is visible surrounding the hatchway.  The frame extends a few         
inches around the actual hatch.  The hatch is flush with the frame, and a      
very odd-looking keyhole is visible on one side of the hatch.  A steel         
ladder rises to meet the hatchway.                                             
                                                                               
END_NOUN_DESCR 248

NOUN 249
  KEY
  LONG
  A long metal key is here.
  SIZE               3
  WEIGHT             2
  LOCATION           216 <-- Inside CHEST
  READABLE           
  WEARABLE           

END_NOUN 249

NOUN_DESCR 249	{KEY}
     The long metal key is attached to a loop of wide string or twine.  The    
loop is the length of a necklace, with the key attached to one end.  The key   
is over four inches long, with elaborate patterns on the end that is used to   
trip a lock.                                                                   
                                                                               
END_NOUN_DESCR 249

TEXT 249	{KEY}
     Stein                                                                     
END_TEXT 249

NOUN 250
  TORCH
  EXTINGUISHED
  You see an extinguished torch here.

END_NOUN 250

NOUN_DESCR 250	{TORCH}
     The torch is completely out.  On one end is a charred, blackened mass     
of material.  It looks all used up.                                            
                                                                               
END_NOUN_DESCR 250

NOUN 251
  GOBLETS
  CRYSTAL
  You see crystal goblets here.
  SIZE               50
  WEIGHT             50
  LOCATION           18 <-- Reading room
  PLURAL             

END_NOUN 251

NOUN_DESCR 251	{GOBLETS}
The crystal goblets are sparkling in the light.                                
                                                                               
END_NOUN_DESCR 251

NOUN 252
  CYLINDER
  SMALL
  INVISIBLE
  UNMOVABLE          

END_NOUN 252

NOUN_DESCR 252	{CYLINDER}
     You see a small cylinder rising from the inside corner of the chest.  At  
the very top of the cylinder, you see a small opening, apparently a            
receptacle.  Near the opening, the cylinder is slightly flared.                
                                                                               
END_NOUN_DESCR 252

NOUN 253
  TORCH
  BLAZING
  INVISIBLE
  SIZE               10
  WEIGHT             10

END_NOUN 253

NOUN_DESCR 253	{TORCH}
     The torch is blazing away.  It puts off a decent light, and it doesn't see
to release much smoke.  This torch is very effective in lighting the way.      
                                                                               
END_NOUN_DESCR 253

NOUN 254
  LANTERN
  RUSTY
  You see a rusty lantern.
  SIZE               20
  WEIGHT             20
  LOCATION           36 <-- Crypt
  IS_LIGHT           

END_NOUN 254

NOUN_DESCR 254	{LANTERN}
     The lantern is old, rusty, and somewhat banged up.  There are a few       
dents in the metal.  It appears to use oil as a fuel.                          
                                                                               
END_NOUN_DESCR 254

NOUN 255
  PYRAMID
  CRYSTAL
  INVISIBLE
  SIZE               500
  WEIGHT             500
  UNMOVABLE          

END_NOUN 255

NOUN_DESCR 255	{PYRAMID}
     You see a dark, glistening pyramid.  It reflects a scintillating dark     
light, almost appearing as a liquid.  But it is an apparently solid            
four-sided pyramid.  The four sides rise three feet from the floor to a        
flat top.  The flat top of the pyramid is actually quite spacious, almost      
like a table.  The entire structure appears to be composed of a highly         
refined crystal substance, or glass.  You see a round opening in the           
center of the pyramid's top.                                                   
                                                                               
END_NOUN_DESCR 255

NOUN 256
  HATCHWAY
  HEAVY
  INVISIBLE
  UNMOVABLE          
  LOCATION           58 <-- Concrete alcove

END_NOUN 256

NOUN_DESCR 256	{HATCHWAY}
     The heavy metal hatchway looms above you on the ceiling.                  
                                                                               
END_NOUN_DESCR 256

NOUN 257
  SELF
  TIRED
  INVISIBLE
  UNMOVABLE          
  LOCATION           65 <-- Inlet
  NOUN_SYNONYMS BODY BOD HEAD TIME LONG DEEP DEEPLY NOW 
END_NOUN 257

NOUN_DESCR 257	{SELF}
     You reflect on things for a moment . . . .                                
                                                                               
END_NOUN_DESCR 257

NOUN 258
  HATCHWAY
  DUSTY
  You see a small hatchway above you in the shaft.
  UNMOVABLE          
  LOCATION           57 <-- Vertical shaft
  CLOSEABLE          
  NOUN_SYNONYMS HATCH GATEWAY SCUTTLE PORTAL GATE TRAPDOOR PANEL 
END_NOUN 258

NOUN_DESCR 258	{HATCHWAY}
     The small hatch is covered with cobwebs and is very dusty.  When          
the hatchway is closed,  it blocks you from ascending the vertical shaft       
any further.                                                                   
                                                                               
END_NOUN_DESCR 258

NOUN 259
  SUICIDE
  PLAYER
  INVISIBLE
  NOUN_SYNONYMS SELF-MURDER HARI-KARI HARA-KIRI 
END_NOUN 259

NOUN_DESCR 259	{SUICIDE}
     This is not a good thing to do!  Please don't do it!                      
                                                                               
END_NOUN_DESCR 259

NOUN 260
  PAPER
  PARCHMENT
  INVISIBLE
  LOCATION           39 <-- Ladder
  READABLE           
  CLOSEABLE          
  NOUN_SYNONYMS SHEET DOCUMENT WRITING 
END_NOUN 260

NOUN_DESCR 260	{PAPER}
     It is a single piece of folded parchment paper.                           
                                                                               
END_NOUN_DESCR 260

TEXT 260	{PAPER}
     How will the crystal pyramid generate enough power for transport?         
                                                                               
END_TEXT 260

NOUN 261
  CAVE
  DARK
  INVISIBLE
  UNMOVABLE          
  LOCATION           55 <-- Cave

END_NOUN 261

NOUN 262
  BOAT
  SMALL
  INVISIBLE
  UNMOVABLE          
  LOCATION           65 <-- Inlet

END_NOUN 262

NOUN 263
  VAULT
  LOST
  INVISIBLE
  UNMOVABLE          
  LOCATION           97 <-- Lost Stone Vault
  NOUN_SYNONYMS CHAMBER ROOM OPENING APERTURE 
END_NOUN 263

NOUN 264
  BOOKS
  UNUSUAL
  INVISIBLE
  WEIGHT             200
  LOCATION           39 <-- Ladder
  PLURAL             

END_NOUN 264

NOUN_DESCR 264	{BOOKS}
     The books line the shelves.  They all look unfamiliar to you -- and       
dusty and cracked, too.                                                        
                                                                               
END_NOUN_DESCR 264

NOUN 265
  BOOKS
  MANY
  You see many books here.
  WEIGHT             200
  LOCATION           38 <-- Ladder
  PLURAL             

END_NOUN 265

NOUN_DESCR 265	{BOOKS}
     The books line the shelves.  Many appear dusty and cracked.               
                                                                               
END_NOUN_DESCR 265

NOUN 266
  BOOK
  RARE
  INVISIBLE
  SIZE               5
  WEIGHT             10
  LOCATION           39 <-- Ladder
  READABLE           

END_NOUN 266

NOUN_DESCR 266	{BOOK}
     It is a rare book about mineralogy.                                       
                                                                               
END_NOUN_DESCR 266

TEXT 266	{BOOK}
     You don't have time to read the book.                                     
                                                                               
END_TEXT 266

NOUN 267
  BOOK
  UNCOMMON
  INVISIBLE
  SIZE               5
  WEIGHT             10
  LOCATION           38 <-- Ladder
  READABLE           

END_NOUN 267

NOUN_DESCR 267	{BOOK}
     It is an uncommon book concerning Egypt and the Great Pyramids.           
                                                                               
END_NOUN_DESCR 267

TEXT 267	{BOOK}
     You don't have time to read the book, even though it is fascinating.      
                                                                               
END_TEXT 267

NOUN 268
  LEOPARD
  DEAD
  You see a crumpled, dead leopard.
  UNMOVABLE          
  NOUN_SYNONYMS MASS FORM 
END_NOUN 268

NOUN_DESCR 268	{LEOPARD}
     The big leopard lies motionless, obviously dead.  It lies in a            
crumpled heap, blood pooling around it from a wound to the heart.              
A small arrow is visible protruding from the heart region of the               
big cat's chest.                                                               
                                                                               
END_NOUN_DESCR 268

NOUN 269
  CORPSE
  DEAD
  You see a crumpled, dead corpse.
  UNMOVABLE          
  NOUN_SYNONYMS BODY CADAVER STIFF REMAINS MUMMY CROWBAIT CORPUS 
END_NOUN 269

NOUN_DESCR 269	{CORPSE}
     The corpse lies motionless, obviously dead.  You are relieved to          
know that you can kill the walking dead here.  The corpse lies in a            
crumpled heap.  A large arrow is protruding from the corpse's head,            
between the eyes.  The arrow has penetrated deep within the skull.             
                                                                               
END_NOUN_DESCR 269

NOUN 270
  PANTHER
  DEAD
  You see a crumpled, dead panther.
  UNMOVABLE          
  NOUN_SYNONYMS CARCASS HULK FLESH 
END_NOUN 270

NOUN_DESCR 270	{PANTHER}
     The big panther lies motionless, obviously dead.  It lies in a            
crumpled heap, dark blood pooling around it from a wound to the                
neck.  A large arrow is visible protruding from the neck of the                
big cat.                                                                       
                                                                               
END_NOUN_DESCR 270

NOUN 271
  GUNTHER
  DEAD
  You see a dead man here.
  UNMOVABLE          
  NOUN_SYNONYMS GUNTER DUDE MAN FELLOW BRO FELLOWMAN COMRADE 
END_NOUN 271

NOUN_DESCR 271	{GUNTHER}
     You see a dead man, crumpled over.  Blood no longer streams               
down his neck or face.  You see great dark stains of blood on                  
his shirt.  The stains cover his shoulders and run halfway down                
the length of his shirt.  His face is expressionless and white.                
                                                                               
     You check his pulse.  You listen for his breath.  You look to see         
if his chest moves at all from breathing.  It does not.  He is                 
obviously dead.                                                                
                                                                               
END_NOUN_DESCR 271

NOUN 272
  HATCHWAY
  WOODEN
  INVISIBLE
  UNMOVABLE          
  LOCATION           36 <-- Crypt
  CLOSEABLE          

END_NOUN 272

NOUN_DESCR 272	{HATCHWAY}
     You see a dusty wooden hatchway set into the corner of the                
concrete floor.                                                                
                                                                               
END_NOUN_DESCR 272

NOUN 273
  HATCHWAY
  METAL
  INVISIBLE
  UNMOVABLE          
  LOCATION           97 <-- Lost Stone Vault
  CLOSEABLE          

END_NOUN 273

NOUN_DESCR 273	{HATCHWAY}
     You see a shiny metal hatchway set into the concrete floor at             
the far end of the room.                                                       
                                                                               
END_NOUN_DESCR 273

NOUN 274
  KEYHOLE
  UNUSUAL
  INVISIBLE
  UNMOVABLE          
  LOCATION           40 <-- Metal ladder

END_NOUN 274

NOUN_DESCR 274	{KEYHOLE}
     The keyhole looks very unusual.  It is shaped like an ornate crucifix.    
                                                                               
END_NOUN_DESCR 274

NOUN 275
  GRILL
  DUCT
  The grill is designed to be attached to the air duct.
  LOCATION           103 <-- Pantry
  CLOSEABLE          
  NOUN_SYNONYMS GRILLE GRILLWORK DUCT VENT 
END_NOUN 275

NOUN_DESCR 275	{GRILL}
     The grill looks very ordinary, shaped much like a square metal            
panel with many holes in it for ventilation.                                   
                                                                               
END_NOUN_DESCR 275

NOUN 294
  CYLINDER
  WHITE-GOLD
  INVISIBLE
  SIZE               10
  WEIGHT             20

END_NOUN 294

NOUN_DESCR 294	{CYLINDER}
     You see a gleaming white-gold cylinder.  The cylinder is larger than the  
fixed cylinder inside the Chinese chest.  The white-gold cylinder almost       
seems to glisten as it reflects a scintillating light.                         
                                                                               
END_NOUN_DESCR 294

NOUN 295
  PAPER
  FOLDED
  There is a small folded piece of paper.
  READABLE           
  CLOSEABLE          

END_NOUN 295

NOUN_DESCR 295	{PAPER}
     You have found a small folded piece of rice paper.  It is extremely       
delicate, and is folded into a small envelope resembling origami.              
                                                                               
END_NOUN_DESCR 295

TEXT 295	{PAPER}
     Sanskrit and Asian characters fill the face of the small piece of rice    
paper.  As you turn the paper over, you notice some writing in English:        
                                                                               
     YOU NEED THE LOST STONE.  PLACE STONE IN CYLIN . . . .                    
(The writing is smudged away, not readable.)                                   
                                                                               
END_TEXT 295

NOUN 296
  COIN
  GLEAMING
  You see one gleaming coin.
  TURNABLE           

END_NOUN 296

NOUN_DESCR 296	{COIN}
     This is a gleaming white gold coin!  The beautiful coin appears to be in  
mint condition, is quite archaic, and appears to have a Far Eastern design     
emblazoned on it.  It appears Chinese, or so you think.  What is remarkable to 
you is the sheer size of the coin -- it must span at least three inches and be 
at least a half inch thick!                                                    
                                                                               
END_NOUN_DESCR 296

TURN_DESCR 296	{COIN}
     You turn the shimmmering coin in your hand.  You hear the brush of metal  
against your palm.  The heft of the coin startles you -- it is not very heavy! 
                                                                               
END_TURN_DESCR 296

NOUN 297
  NEEDLE
  ORNATE
  You see a sizable needle on the floor.
  LOCATION           27 <-- Cylindrical room

END_NOUN 297

NOUN_DESCR 297	{NEEDLE}
     This is an ancient ornate needle -- a sizable sewing needle -- that       
resembles a large hat pin.  Inscriptions on the base are faded away.  As you   
turn it over in your palm, it appears to be quite archaic and of a Far Eastern 
design.                                                                        
                                                                               
     Near the sharp end of the needle you notice a protruding tab of metal     
extending about a quarter of an inch perpendicular to the shaft of the needle. 
The tab is flat and not sharp.  You have never seen anything like it on any    
other needle.  Maybe the needle serves as some other tool.                     
                                                                               
END_NOUN_DESCR 297

NOUN 298
  MIRROR
  MONSTROUS
  The looking glass shimmers with eerie light from across the room.
  UNMOVABLE          
  LOCATION           25 <-- Wax room
  PUSHABLE           

END_NOUN 298

NOUN_DESCR 298	{MIRROR}
     The great mirror is housed in a giant, heavily ornamented wooden frame.   
A couple of tiny drawers or jewelboxes are evidently built into the mammoth    
structure.  The uncanny light reflecting from the looking glass draws you      
near.                                                                          
                                                                               
END_NOUN_DESCR 298

PUSH_DESCR  298	{MIRROR}
     As you reach to touch the great mirror, you feel strangely overcome by    
powers beyond your control.  A warm breeze seems to rush over you....          
                                                                               
END_PUSH_DESCR 298

NOUN 299
  KEY
  BLACK
  You clearly see a large black key.
  LOCATION           22 <-- Private library
  READABLE           
  TURNABLE           

END_NOUN 299

NOUN_DESCR 299	{KEY}
     Apparently, this is an ancient key, made of an old metal, having the      
shape of a skeleton key like you've never seen.                                
                                                                               
END_NOUN_DESCR 299

TEXT 299	{KEY}
Jousman                                                                        
END_TEXT 299

TURN_DESCR 299	{KEY}
     You turn the old key.  Nothing happens.                                   
                                                                               
END_TURN_DESCR 299


------------- Start of Creature Definitions -------------
CREATURE 300
  GUNTHER
  BLEEDING
  INVISIBLE
  LOCATION           65 <-- Inlet
  THRESHOLD          1
  POINTS             100
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS GUNTER DUDE MAN FELLOW BRO ACQUAINTANCE FELLOWMAN COMRADE 
END_CREATURE 300

CREATURE_DESCR 300	{GUNTHER}
     You see a man crumpled over, not moving.  Blood is slowly streaming       
down his neck and part of his face.  You see great dark stains of blood on     
his shirt.  The stains cover his shoulders and run halfway down the length     
of his shirt.  He feebly tries to cover the wounds on his neck and face.       
His eyelids are nearly closed, but you can tell he is barely conscious by      
the faint movements of his eyes.  His face is expressionless.  The blood       
continues to flow.  Every so often, he repositions his hands a little to       
try to stop the bleeding.                                                      
                                                                               
END_CREATURE_DESCR 300

CREATURE 301
  OPOSSUM
  FIERCE
  Near the far end of the long table, there appears to be a large opossum.
  LOCATION           4 <-- Dining room

END_CREATURE 301

CREATURE_DESCR 301	{OPOSSUM}
     Apparently related to the "virginia opossums" of North America, this huge 
creature stands nearly three feet tall and is hunched over on a chair near the 
end of the banquet table.  Obviously gnawing on something, the opossum perio-  
dically peers at you through yellow, close-set eyes.  The long snout reveals   
large carnivorous teeth chewing something, and every time you move slightly in 
its direction, the creature lets out a wild clicking shriek and rises on its   
hind legs on the chair.                                                        
                                                                               
END_CREATURE_DESCR 301

CREATURE 302
  RAT
  FILTHY-LOOKING
  You weren't sure for a moment, but yes, a rat just scurried near you.
  LOCATION           8 <-- Plummeting foyer

END_CREATURE 302

CREATURE_DESCR 302	{RAT}
     The vile, filthy-looking rat appeared dark brown, had a long smooth       
(slimy-looking) tail, and brushed against your foot as it raced on the floor   
near you.  Who knows where it is now.                                          
                                                                               
END_CREATURE_DESCR 302

CREATURE 303
  LEOPARD
  MUSCULAR
  A lithe, rapidly-moving leopard appears from up the corridor.
  LOCATION           9 <-- Passage
  WEAPON             206 <-- { CROSSBOW}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     7
  CREATURE_SYNONYMS CAT JAGUAR FELINE PUSSY PUSSYCAT PUSS 
END_CREATURE 303

CREATURE_DESCR 303	{LEOPARD}
     A thin, lithe leopard approaches rapidly, stalking you!  For a brief      
moment, it freezes in its tracks.  A look of recognition seems to flash        
across its face, and it almost appears friendly.                               
                                                                               
     Suddenly, the big cat comes toward you again, eyes flashing.  Perhaps the 
crossbow might kill it or wound it.  Now the big cat comes nearer, ready to    
break into a run and pounce on you!                                            
                                                                               
END_CREATURE_DESCR 303

CREATURE 304
  LIZARD
  DEADLY
  At the far end of the room, moving toward you now, is a sizable lizard.
  LOCATION           5 <-- Skeleton room
  WEAPON             230 <-- { STONE}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     7

END_CREATURE 304

CREATURE_DESCR 304	{LIZARD}
     This lizard stands a foot high and reaches probably two feet in length.   
As it comes toward you, you mistakenly think it's an iguana.  Only a few feet  
from you, you realize that the reptile is most likely a variant of the "Gila   
Monster" --a poisonous, often deadly lizard that loves to bite with its        
venomous fangs.  You have very little time.                                    
                                                                               
END_CREATURE_DESCR 304

CREATURE 305
  COBRA
  KING
  A giant king cobra rises from its slumber and flashes its hood, hissing!
  LOCATION           55 <-- Cave
  WEAPON             206 <-- { CROSSBOW}
  HOSTILE            
  THRESHOLD          6
  TIME_THRESHOLD     6
  CREATURE_SYNONYMS HISSER SLITHERER KING_COBRA 
END_CREATURE 305

CREATURE_DESCR 305	{COBRA}
     The king cobra is massive, muscular, and hissing loudly.  With its hood   
flared as it is, revealing the two false eyespots amidst a black and brown     
coloring, chances are, it's ready to strike in a few seconds!  It towers       
there, risen as cobras do, swaying a bit.                                      
                                                                               
END_CREATURE_DESCR 305

CREATURE 306
  VIPER
  SMALL
  A small viper rises from its slumber and flashes its fangs, hissing!
  LOCATION           190 <-- Torture room
  WEAPON             231 <-- { DAGGER}
  HOSTILE            
  TIME_THRESHOLD     6
  CREATURE_SYNONYMS REPTILE OPHIDIAN 
END_CREATURE 306

CREATURE_DESCR 306	{VIPER}
     The viper is small, muscular, and hissing.  With its fangs gleaming as    
they do, chances are, it's ready to strike in a few seconds! It sways there.   
                                                                               
END_CREATURE_DESCR 306

CREATURE 307
  BEAST
  HAIRY
  A rank, hairy beast scurried out of the room and disappeared.
  LOCATION           20 <-- Tubroom

END_CREATURE 307

CREATURE_DESCR 307	{BEAST}
     The smelly beast was the size of a wolf, but shaped like a short barrel,  
and emitted a noise like a cross between a mountain lion's shriek and a bear's 
growl.                                                                         
                                                                               
END_CREATURE_DESCR 307

CREATURE 308
  TARANTULA
  BLACK
  You see a black, hairy tarantula crawling toward you.
  LOCATION           36 <-- Crypt
  WEAPON             206 <-- { CROSSBOW}
  THRESHOLD          4
  CREATURE_SYNONYMS SPIDER BUG ARACHNID OCTOPOD 
END_CREATURE 308

CREATURE_DESCR 308	{TARANTULA}
     The wooly black tarantula is steadily moving toward you.  It is the       
largest tarantula you have ever seen, spanning at least twelve inches,         
including the legs.                                                            
                                                                               
END_CREATURE_DESCR 308

CREATURE 309
  RATTLESNAKE
  LARGE
  A rattlesnake rises from its slumber and shakes its rattles as it coils up!
  LOCATION           102 <-- Kitchen
  WEAPON             233 <-- { SWORD}
  HOSTILE            
  THRESHOLD          4
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS RATTLER SNAKE SERPENT 
END_CREATURE 309

CREATURE_DESCR 309	{RATTLESNAKE}
     The rattlesnake is large and lengthy.  With its rattle going and the way  
that it's coiling, chances are, it's ready to strike in a few seconds!         
                                                                               
END_CREATURE_DESCR 309

CREATURE 310
  BAT
  HAIRY
  A quick, hairy bat emerges from the corner, fluttering and hovering near you.
  LOCATION           3 <-- Yarn-spinning room
  WEAPON             232 <-- { STICK}

END_CREATURE 310

CREATURE_DESCR 310	{BAT}
     The large, almost wooly bat continues to brush against you as it flutters 
about the room.  Though it hasn't bitten you yet, there is a chance it may do  
just that--perhaps giving you a disease or even inflicting a venomous wound.   
It seems as though the bat's eyes glow vermillion as it nears you, and the     
face seems more like a small black skull than a bat's head.                    
                                                                               
END_CREATURE_DESCR 310

CREATURE 311
  PANTHER
  BLACK
  You see a huge black panther crouch low and move toward you.
  LOCATION           98 <-- Dark cave
  WEAPON             234 <-- { BOW}
  HOSTILE            
  THRESHOLD          2
  TIME_THRESHOLD     3
  CREATURE_SYNONYMS WILDCAT COUGAR KITTY-CAT CATAMOUNT PUMA 
END_CREATURE 311

CREATURE_DESCR 311	{PANTHER}
     A black panther is suddenly coming toward you!  It is a very sizable      
cat, and you notice enormous padding paws as it begins to crouch lower.  The   
big black panther comes at you from the darkness at your side.  It crouches    
lower, its body contracting, and begins to hiss at you!                        
                                                                               
END_CREATURE_DESCR 311

CREATURE 312
  GUNTHER
  LOYAL
  Gunther is with you.
  THRESHOLD          1
  POINTS             1000
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS GUNTER DUDE MAN BUDDY PAL FRIEND FELLOW BRO CONFIDANT COMRADE 
END_CREATURE 312

CREATURE_DESCR 312	{GUNTHER}
     Gunther is a large, strong man.  He appears to be of Scandinavian or      
Baltic descent.  His hair is not blond, but instead, a very light brown.       
His features are Nordic, and his skin is light.  His arms are long and so      
are his legs.  His nose is straight, his head lengthy.  He is wearing some     
dark brown European trousers and a long-sleeved shirt.  You notice the burnt   
ochre color of the shirt.                                                      
                                                                               
     Dark stains cover the shirt.  An Ace elastic bandage is wrapped around    
Gunther's neck and part of his face.  His eyes are open.  He is not            
bleeding.  He appears pale but awake.                                          
                                                                               
END_CREATURE_DESCR 312

CREATURE 313
  GHOST
  TERRIFYING
  A terrifying ghost appears and floats near the wall, glowing.
  LOCATION           7 <-- Portal

END_CREATURE 313

CREATURE_DESCR 313	{GHOST}
     The glowing, mesmerizing ghost drifts through the room, gazing at you.    
As you look, you notice the ghost is a woman--dressed in a flowing gown that   
undulates and ripples in an eerie way.  The ghost floats some two feet off the 
floor, and she seems to whisper something to you--but no sound is made.        
                                                                               
END_CREATURE_DESCR 313

CREATURE 321
  CORPSE
  ANIMATED
  A foul-smelling, animated corpse appears, thrusting its arms toward you.
  LOCATION           102 <-- Kitchen
  WEAPON             234 <-- { BOW}
  HOSTILE            
  THRESHOLD          4
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS ZOMBIE ZOMBI DECEASED CARRION DECEDENT WORM-BAIT 
END_CREATURE 321

CREATURE_DESCR 321	{CORPSE}
     A reeking, heavily-decayed zombie appears from nowhere!  Mostly bone      
and hanging flesh, the thing moves toward you, heaving its arms in the         
direction of your throat.  The zombie takes crude, mechanical steps as it      
lumbers closer to you!                                                         
                                                                               
END_CREATURE_DESCR 321

CREATURE 322
  RAT
  SEWER
  Scurrying down the crawlway, glancing into you, races a sizable sewer rat.
  LOCATION           107 <-- Winding crawlway
  WEAPON             230 <-- { STONE}

END_CREATURE 322

CREATURE_DESCR 322	{RAT}
     The large sewer rat frantically scurries past you, its fur dark, matted,  
and bristling.  The animal is almost the size of a small cat.  You can make    
out a putrid smell as it rushes past.                                          
                                                                               
END_CREATURE_DESCR 322

----------------- Verbs Synonyms ----------------
VERB
UP RISE UPRISE RAISE ELEVATE BOOST UPLIFT HOIST HEAVE   
ENTER STORM ADMIT BARGE VISIT SLIP CREEP WRIGGLE INTRUDE IRRUPT   
EXIT LEAVE DEPART EGRESS STAGGER TROT MOSEY   
THROW CHUCK WING TOSS FLING CAST HURL LOB PITCH PASS   
OPEN UNFOLD   
CLOSE SEAL FOLD   
LOOK AT PERUSE   
EXAMINE DESCRIBE CHECK   
READ STUDY   
EAT MUNCH SCARF CHOMP CRUNCH   
DRINK SWALLOW CHUG GUZZLE SIP GULP   
ATTACK DESTROY OBLITERATE MANGLE WHACK CRACK POP   
GET GRAB SNATCH ACQUIRE OBTAIN PROCURE GAIN SEIZE CAPTURE SNAG   
TURN CLICK CRANK TWIST   
PUSH FEEL PET   
LIGHT IGNITE START RELIGHT KINDLE TORCH BURN STOKE INFLAME   
EXTINGUISH QUENCH SNUFF DOUSE STOP OUT DAMPEN SMOTHER STIFLE   
FIRE BLAST ZAP BLITZ BOMBARD POP SNIPE BARRAGE PEPPER LAUNCH   
DUMMY_VERB1 SLIDE CHUTE BOOGIE CRUISE DESCEND GLIDE COAST SAIL SLIP SLED SKI   
DUMMY_VERB2 CLIMB ASCEND ACCESS MOUNT SHINNY SCALE SURMOUNT   
DUMMY_VERB3 SEARCH HUNT EXPLORE FORAGE DIG DELVE ROOT   
DUMMY_VERB4 SLEEP CRASH DROWSE NAP DOZE DREAM REST RELAX SNOOZE   
DUMMY_VERB5 DISTINGUISH   
DUMMY_VERB6 ANALYZE REFLECT INTELLECTUALIZE REASON RATIONALIZE DEDUCE   
DUMMY_VERB7 MOOR DOCK TIE BEACH SECURE LAND PARK   
DUMMY_VERB8 SWIM   
DUMMY_VERB9 ASK QUESTION QUERY INQUIRE INTERROGATE   
DUMMY_VERB10 BANDAGE WRAP AID NURSE MINISTER   
DUMMY_VERB11 PLACE INSTALL INSTATE INDUCT INVEST SET   
DUMMY_VERB12 COMMIT COMMENCE ACHIEVE INFLICT PERPETRATE DO CAUSE   
DUMMY_VERB13 VENTURE GO CHANCE ATTEMPT UNDERTAKE ASSAY TRY TACKLE   
DUMMY_VERB14 FIND LOCATE DISCOVER REVEAL DETECT SPOT DISCERN IDENTIFY EXPOSE   
END_VERB


INTRO 
                            THE LOST STONE MANSION                             
                                                                               
     You wandered into a deep valley while on a hiking expedition in the Tyrol 
of Germany.  The mountains became more formidable as you hiked, and soon the   
forest surrounded you.  As you meandered up a twisty trail toward what you     
hoped would be a way out of the imposing forest, you saw a flagstone path      
leading through a thick stand of cedars and cypresses.  Was there a dwelling   
nearby?                                                                        
                                                                               
     Cautiously making your way along the stone path, you noticed a structure. 
A massive, dark stone mansion with prominent woodwork sat perched ahead of you.
The strange inhabitance was surrounded by a circle of enormously tall cypresses
extending vertically for hundreds of feet.  You gazed up at the dark verdant   
evergreens, then plodded up the monumental porch stairway and rapped on        
the huge iron knocker on the front door.                                       
                                                                               
     No one answered, so you opened the door with a deafening creak!  Inside,  
you found a stone entryway, a bookcase, and a large ancient chair.  As you     
walked past the chair, you found yourself well into the entryway.  Suddenly,   
the great door slammed shut with a deep thud!  Whirling around, your eyes      
adjusting to the subdued light, you noticed a large single stone set into the  
wall of the entryway.  The stone seemed to be a narrow secret doorway,         
normally hidden by the bookcase now moved aside.  You then pushed upon the     
stony door.  Using your whole weight, you succeeded in opening it -- and       
passing through the strange doorway, you now stand in a long dark hallway.     
                                                                               
     The secret stone door just closed behind you with a soft thud.            
                                                                               
END_INTRO 

